/*
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* Copyright (C) 2020 Christopher J. Howard
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*
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* This file is part of Antkeeper source code.
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*
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* Antkeeper source code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "application-states.hpp"
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#include "application.hpp"
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#include <functional>
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#include <iostream>
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void enter_splash_state(application* app)
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{
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logger* logger = app->get_logger();
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logger->push_task("Entering splash state");
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auto fade_in = [logger]()
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{
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logger->log("cue logo fade-in\n");
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};
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auto fade_out = [logger]()
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{
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logger->log("cue logo fade-out\n");
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};
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auto change_state = [app]()
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{
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app->get_state_machine()->change_state(app->get_title_state());
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};
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// Get timeline
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timeline* timeline = app->get_timeline();
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// Create splash sequence
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float t = timeline->get_position();
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timeline::sequence splash_sequence =
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{
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{t + 0.0f, fade_in},
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{t + 3.0f, fade_out},
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{t + 8.0f, change_state}
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};
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// Add splash sequence to timeline
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timeline->add_sequence(splash_sequence);
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logger->pop_task(EXIT_SUCCESS);
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}
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void exit_splash_state(application* app)
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{
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logger* logger = app->get_logger();
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logger->push_task("Exiting splash state");
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logger->pop_task(EXIT_SUCCESS);
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}
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