💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2020 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#include "scene/model-instance.hpp"
#include "renderer/model.hpp"
#include "renderer/material.hpp"
model_instance::model_instance(::model* model):
model(nullptr),
pose(nullptr),
bounds(get_translation(), get_translation()),
instanced(false),
instance_count(0)
{
set_model(model);
update_bounds();
}
model_instance::model_instance():
model_instance(nullptr)
{}
model_instance::model_instance(const model_instance& other)
{
*this = other;
}
model_instance& model_instance::operator=(const model_instance& other)
{
bounds = other.bounds;
model = other.model;
pose = other.pose;
materials = other.materials;
instanced = other.instanced;
instance_count = other.instance_count;
return *this;
}
void model_instance::set_model(::model* model)
{
this->model = model;
this->pose = nullptr;
if (model)
{
materials.resize(model->get_groups()->size());
reset_materials();
}
update_bounds();
}
void model_instance::set_pose(::pose* pose)
{
this->pose = pose;
}
void model_instance::set_material(std::size_t group_index, material* material)
{
materials[group_index] = material;
}
void model_instance::set_instanced(bool instanced, std::size_t instance_count)
{
this->instanced = instanced;
this->instance_count = (instanced) ? instance_count : 0;
}
void model_instance::reset_materials()
{
std::fill(materials.begin(), materials.end(), nullptr);
}
void model_instance::update_bounds()
{
if (model)
bounds = aabb<float>::transform(model->get_bounds(), get_transform());
else
bounds = {get_translation(), get_translation()};
}
void model_instance::transformed()
{
update_bounds();
}
void model_instance::update_tweens()
{
scene_object_base::update_tweens();
// Update model material tweens
if (model)
{
for (model_group* group: *model->get_groups())
{
material* material = group->get_material();
if (material)
{
material->update_tweens();
}
}
}
// Update material override tweens
for (::material* material: materials)
{
if (material)
{
material->update_tweens();
}
}
}