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/*
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* Copyright (C) 2023 Christopher J. Howard
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*
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* This file is part of Antkeeper source code.
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*
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* Antkeeper source code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ANTKEEPER_TREADMILL_EXPERIMENT_STATE_HPP
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#define ANTKEEPER_TREADMILL_EXPERIMENT_STATE_HPP
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#include "game/states/game-state.hpp"
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#include <engine/entity/id.hpp>
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#include <engine/math/vector.hpp>
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#include <engine/render/model.hpp>
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#include <engine/event/subscription.hpp>
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#include <engine/input/mouse-events.hpp>
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#include <engine/geom/primitives/ray.hpp>
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#include <engine/geom/primitives/plane.hpp>
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#include <engine/math/angles.hpp>
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#include <engine/scene/light-probe.hpp>
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#include <engine/geom/bvh/bvh.hpp>
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#include <engine/geom/brep/brep-mesh.hpp>
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#include "game/ant/ant-phenome.hpp"
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class treadmill_experiment_state: public game_state
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{
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public:
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explicit treadmill_experiment_state(::game& ctx);
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~treadmill_experiment_state() override;
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private:
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void create_third_person_camera_rig();
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void destroy_third_person_camera_rig();
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void set_third_person_camera_zoom(double zoom);
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void set_third_person_camera_rotation(double yaw, double pitch);
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void zoom_third_person_camera(double zoom);
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void translate_third_person_camera(const math::dvec3& direction, double magnitude);
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void rotate_third_person_camera(const input::mouse_moved_event& event);
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void handle_mouse_motion(const input::mouse_moved_event& event);
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void update_third_person_camera();
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void load_camera_preset(std::uint8_t index);
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void save_camera_preset(std::uint8_t index);
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void load_or_save_camera_preset(std::uint8_t index);
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[[nodiscard]] geom::ray<float, 3> get_mouse_ray(const math::vec2<std::int32_t>& mouse_position) const;
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void setup_controls();
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std::vector<std::shared_ptr<::event::subscription>> action_subscriptions;
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std::shared_ptr<::event::subscription> mouse_motion_subscription;
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bool mouse_look{false};
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bool mouse_grip{false};
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bool mouse_zoom{false};
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geom::plane<float> mouse_grip_plane{{0.0, 1.0, 0.0}, 0.0};
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math::fvec3 mouse_grip_point{};
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bool moving{false};
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entity::id third_person_camera_rig_eid{entt::null};
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double third_person_camera_yaw{0.0};
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double third_person_camera_pitch{math::radians(45.0)};
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math::dvec3 third_person_camera_focal_point{0.0, 0.0, 0.0};
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double third_person_camera_zoom{0.25};
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std::uint32_t third_person_camera_zoom_step_count{6};
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double third_person_camera_near_focal_plane_height{2.0f};
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double third_person_camera_far_focal_plane_height{50.0f};
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double third_person_camera_near_hfov{math::radians(90.0)};
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double third_person_camera_far_hfov{math::radians(45.0)};
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/// In focal plane heights per second.
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double third_person_camera_speed{1.0f};
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double third_person_camera_hfov{};
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double third_person_camera_vfov{};
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double third_person_camera_focal_plane_width{};
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double third_person_camera_focal_plane_height{};
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double third_person_camera_focal_distance{};
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math::dquat third_person_camera_yaw_rotation{math::dquat::identity()};
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math::dquat third_person_camera_pitch_rotation{math::dquat::identity()};
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math::dquat third_person_camera_orientation{math::dquat::identity()};
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struct camera_preset
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{
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double yaw{};
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double pitch{};
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math::dvec3 focal_point{};
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double zoom{0.25};
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};
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std::vector<std::optional<camera_preset>> camera_presets{10};
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std::shared_ptr<render::matvar_fvec3> light_rectangle_emissive;
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std::shared_ptr<scene::light_probe> light_probe;
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std::shared_ptr<geom::brep_mesh> navmesh;
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std::unique_ptr<geom::bvh> navmesh_bvh;
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entity::id larva_eid;
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entity::id worker_eid;
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ant_phenome worker_phenome;
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geom::brep_face* navmesh_agent_face{};
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math::fvec3 navmesh_agent_position{};
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math::fvec3 navmesh_agent_normal{};
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std::shared_ptr<scene::light_probe> sky_probe;
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};
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#endif // ANTKEEPER_TREADMILL_EXPERIMENT_STATE_HPP
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