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/*
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* Copyright (C) 2021 Christopher J. Howard
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*
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* This file is part of Antkeeper source code.
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*
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* Antkeeper source code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "game/save.hpp"
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#include "application.hpp"
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#include "debug/logger.hpp"
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#include <fstream>
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namespace game {
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void save_config(game::context* ctx)
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{
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const std::string config_file_path = ctx->config_path + "config.json";
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ctx->logger->push_task("Saving config to \"" + config_file_path + "\"");
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try
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{
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std::ofstream config_file(config_file_path);
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config_file << *(ctx->config);
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}
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catch (...)
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{
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ctx->logger->pop_task(EXIT_FAILURE);
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}
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ctx->logger->pop_task(EXIT_SUCCESS);
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}
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} // namespace game
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