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behavior-system.cpp
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Refactor application to split into application class and separate game bootloader
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3 years ago |
behavior-system.hpp
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Refactor application to split into application class and separate game bootloader
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3 years ago |
camera-system.cpp
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Make camera use reverse z projection for increased depth testing accuracy
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3 years ago |
camera-system.hpp
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Improve orbit cam springing
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3 years ago |
collision-system.cpp
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Refactor application to split into application class and separate game bootloader
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3 years ago |
collision-system.hpp
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Refactor application to split into application class and separate game bootloader
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3 years ago |
constraint-system.cpp
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Add parent component, spatial system, and make transform components support parent-child relationships
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3 years ago |
constraint-system.hpp
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Refactor application to split into application class and separate game bootloader
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3 years ago |
control-system.cpp
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Add weather system
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3 years ago |
control-system.hpp
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Add weather system
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3 years ago |
entity-system.cpp
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Refactor application to split into application class and separate game bootloader
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3 years ago |
entity-system.hpp
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Refactor application to split into application class and separate game bootloader
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3 years ago |
locomotion-system.cpp
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Refactor application to split into application class and separate game bootloader
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3 years ago |
locomotion-system.hpp
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Refactor application to split into application class and separate game bootloader
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3 years ago |
nest-system.cpp
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Refactor application to split into application class and separate game bootloader
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3 years ago |
nest-system.hpp
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Refactor application to split into application class and separate game bootloader
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3 years ago |
painting-system.cpp
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Pack bitangent sign into painting system's tangent calculation
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3 years ago |
painting-system.hpp
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Add tangent and bitangent calculation to painting system
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3 years ago |
render-system.cpp
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Add parent component, spatial system, and make transform components support parent-child relationships
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3 years ago |
render-system.hpp
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Add lens and flashlight spotlight
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3 years ago |
samara-system.cpp
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Add parent component, spatial system, and make transform components support parent-child relationships
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3 years ago |
samara-system.hpp
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Refactor application to split into application class and separate game bootloader
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3 years ago |
snapping-system.cpp
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Add parent component, spatial system, and make transform components support parent-child relationships
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3 years ago |
snapping-system.hpp
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Improve placement system and rename to snapping system, add spring constraint structure and helper function, improve camera easing via spring constraints
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3 years ago |
spatial-system.cpp
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Add parent component, spatial system, and make transform components support parent-child relationships
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3 years ago |
spatial-system.hpp
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Add parent component, spatial system, and make transform components support parent-child relationships
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3 years ago |
subterrain-system.cpp
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Add smooth tangent calculator to mesh functions, and make terain system generate UVs and tangents
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3 years ago |
subterrain-system.hpp
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Refactor application to split into application class and separate game bootloader
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3 years ago |
terrain-system.cpp
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Add smooth tangent calculator to mesh functions, and make terain system generate UVs and tangents
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3 years ago |
terrain-system.hpp
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Refactor application to split into application class and separate game bootloader
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3 years ago |
tool-system.cpp
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Add blue noise input to sky pass
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3 years ago |
tool-system.hpp
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Add tool events and tracking system
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3 years ago |
tracking-system.cpp
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Make model loader support new model format
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3 years ago |
tracking-system.hpp
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Add painting system
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3 years ago |
ui-system.cpp
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Make model loader support new model format
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3 years ago |
ui-system.hpp
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Remove ant model from UI system
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3 years ago |
updatable-system.cpp
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Refactor application to split into application class and separate game bootloader
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3 years ago |
updatable-system.hpp
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Refactor application to split into application class and separate game bootloader
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3 years ago |
vegetation-system.cpp
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Separate moon rendering from sky shader into separate object
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3 years ago |
vegetation-system.hpp
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Refactor application to split into application class and separate game bootloader
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3 years ago |
weather-system.cpp
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Make weather system interpolate gradients based on elevation angles rather than time of day
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3 years ago |
weather-system.hpp
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Make weather system interpolate gradients based on elevation angles rather than time of day
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3 years ago |