/*
|
|
* Copyright (C) 2023 Christopher J. Howard
|
|
*
|
|
* This file is part of Antkeeper source code.
|
|
*
|
|
* Antkeeper source code is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* Antkeeper source code is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#ifndef ANTKEEPER_SCENE_SKELETAL_MESH_HPP
|
|
#define ANTKEEPER_SCENE_SKELETAL_MESH_HPP
|
|
|
|
#include <engine/scene/object.hpp>
|
|
#include <engine/render/model.hpp>
|
|
#include <engine/render/operation.hpp>
|
|
#include <engine/animation/animation-pose.hpp>
|
|
#include <vector>
|
|
|
|
namespace scene {
|
|
|
|
/**
|
|
*
|
|
*/
|
|
class skeletal_mesh: public object<skeletal_mesh>
|
|
{
|
|
public:
|
|
/**
|
|
* Constructs a skeletal mesh from a model.
|
|
*
|
|
* @param model Model from which the skeletal mesh will be constructed.
|
|
*/
|
|
explicit skeletal_mesh(std::shared_ptr<render::model> model);
|
|
|
|
/**
|
|
* Constructs a model instance.
|
|
*/
|
|
skeletal_mesh() = default;
|
|
|
|
/**
|
|
* Sets the model with which this model instance is associated.
|
|
*
|
|
* @warning This will reset all overwritten materials.
|
|
*/
|
|
void set_model(std::shared_ptr<render::model> model);
|
|
|
|
/**
|
|
* Overwrites the material of a model group for this model instance.
|
|
*
|
|
* @param index Index of a model group.
|
|
* @param material Pointer to the material which should overwrite the model group's material. A value of `nullptr` indicates the material will not be overwritten.
|
|
*/
|
|
void set_material(std::size_t index, std::shared_ptr<render::material> material);
|
|
|
|
/**
|
|
* Resets all overwritten materials.
|
|
*/
|
|
void reset_materials();
|
|
|
|
[[nodiscard]] inline const aabb_type& get_bounds() const noexcept override
|
|
{
|
|
return m_bounds;
|
|
}
|
|
|
|
/**
|
|
* Returns the model of the model instance.
|
|
*/
|
|
[[nodiscard]] inline const std::shared_ptr<render::model>& get_model() const noexcept
|
|
{
|
|
return m_model;
|
|
}
|
|
|
|
void render(render::context& ctx) const override;
|
|
|
|
/// Returns the skeleton of the skeletal mesh.
|
|
[[nodiscard]] inline const skeleton* get_skeleton() const noexcept
|
|
{
|
|
return m_pose.get_skeleton();
|
|
}
|
|
|
|
/// Returns the animation pose of the skeletal mesh.
|
|
/// @{
|
|
[[nodiscard]] inline const animation_pose& get_pose() const noexcept
|
|
{
|
|
return m_pose;
|
|
}
|
|
|
|
[[nodiscard]] inline animation_pose& get_pose() noexcept
|
|
{
|
|
return m_pose;
|
|
}
|
|
/// @}
|
|
|
|
private:
|
|
void update_bounds();
|
|
void transformed() override;
|
|
|
|
std::shared_ptr<render::model> m_model;
|
|
mutable std::vector<render::operation> m_operations;
|
|
aabb_type m_bounds{{0, 0, 0}, {0, 0, 0}};
|
|
animation_pose m_pose;
|
|
};
|
|
|
|
} // namespace scene
|
|
|
|
#endif // ANTKEEPER_SCENE_SKELETAL_MESH_HPP
|