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/*
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* Copyright (C) 2023 Christopher J. Howard
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*
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* This file is part of Antkeeper source code.
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*
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* Antkeeper source code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ANTKEEPER_GL_SHADER_TEMPLATE_HPP
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#define ANTKEEPER_GL_SHADER_TEMPLATE_HPP
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#include <engine/gl/shader-object.hpp>
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#include <engine/gl/shader-program.hpp>
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#include <engine/utility/text-file.hpp>
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#include <map>
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#include <memory>
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#include <string>
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#include <unordered_map>
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#include <unordered_set>
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#include <vector>
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namespace gl {
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/**
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* Template used to for generating one or more shader variants from a single source.
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*
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* Shader templates support the following preprocessor directives:
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*
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* * `#pragma vertex`: Replaced with `#define __VERTEX__` when generating vertex shader objects.
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* * `#pragma fragment`: Replaced with `#define __FRAGMENT__` when generating fragment shader objects.
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* * `#pragma geometry`: Replaced with `#define __GEOMETRY__` when generating geometry shader objects.
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* * `#pragma define <key>`: Will be replaced with `#define <key> <value>` if its definition is passed to the shader template.
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*
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* @see gl::shader_stage
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* @see gl::shader_object
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* @see gl::shader_program
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*/
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class shader_template
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{
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public:
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/// Container of definitions used to generate `#pragma define <key> <value>` directives.
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using dictionary_type = std::unordered_map<std::string, std::string>;
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/**
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* Constructs a shader template and sets its source code.
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*
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* @param source_code Shader template source code.
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*/
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/// @{
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explicit shader_template(const text_file& source_code);
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explicit shader_template(text_file&& source_code);
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/// @}
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/**
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* Constructs a shader template and sets its source code.
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*
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* @param source_code Shader template source code.
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* @param include_files Shader template include files.
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*
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* @note This constuctor is used to keep the loaded include files cached.
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*/
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shader_template(text_file&& source_code, std::vector<std::shared_ptr<text_file>>&& include_files);
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/**
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* Constructs an empty shader template.
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*/
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constexpr shader_template() noexcept = default;
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/**
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* Replaces the source code of the shader template.
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*
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* @param source_code Shader template source code.
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*/
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/// @{
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void source(const text_file& source_code);
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void source(text_file&& source_code);
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/// @}
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/**
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* Configures shader object source code for a given shader stage and template dictionary.
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*
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* @param stage Shader stage of the shader object to generate. Instances of `#pragma <stage>` in the template source will be replaced with `#define __<STAGE>__`.
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* @param definitions Container of definitions used to replace `#pragma define <key> <value>` directives.
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*
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* @return Configured shader object source code.
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*/
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[[nodiscard]] std::string configure(gl::shader_stage stage, const dictionary_type& definitions = {}) const;
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/**
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* Configures and compiles a shader object.
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*
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* @param stage Shader stage of the shader object to generate. Instances of `#pragma <stage>` in the template source will be replaced with `#define __<STAGE>__`.
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* @param definitions Container of definitions used to replace `#pragma define <key> <value>` directives.
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*
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* @return Compiled shader object.
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*
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* @exception std::runtime_error Any exceptions thrown by gl::shader_object.
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*/
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[[nodiscard]] std::unique_ptr<gl::shader_object> compile(gl::shader_stage stage, const dictionary_type& definitions = {}) const;
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/**
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* Configures and compiles shader objects, then links them into a shader program. Shader object stages are determined according to the presence of `#pragma <stage>` directives.
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*
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* @param definitions Container of definitions used to replace `#pragma define <key> <value>` directives.
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*
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* @return Linked shader program.
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*
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* @exception std::runtime_error Any exceptions thrown by gl::shader_object or gl::shader_program.
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*
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* @see has_vertex_directive() const
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* @see has_fragment_directive() const
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* @see has_geometry_directive() const
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*/
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[[nodiscard]] std::unique_ptr<gl::shader_program> build(const dictionary_type& definitions = {}) const;
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/// Returns `true` if the template source contains one or more `#pragma vertex` directive.
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[[nodiscard]] inline bool has_vertex_directive() const noexcept
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{
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return !m_vertex_directives.empty();
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}
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/// Returns `true` if the template source contains one or more `#pragma fragment` directive.
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[[nodiscard]] inline bool has_fragment_directive() const noexcept
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{
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return !m_fragment_directives.empty();
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}
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/// Returns `true` if the template source contains one or more `#pragma geometry` directive.
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[[nodiscard]] inline bool has_geometry_directive() const noexcept
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{
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return !m_geometry_directives.empty();
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}
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/**
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* Returns `true` if the template source contains one or more instance of `#pragma define <key>`.
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*
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* @param key Definition key.
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*/
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[[nodiscard]] bool has_define_directive(const std::string& key) const;
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/// Returns a hash of the template source code.
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[[nodiscard]] inline constexpr std::size_t hash() const noexcept
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{
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return m_hash;
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}
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private:
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void find_directives();
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void rehash();
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void replace_stage_directives(gl::shader_stage stage) const;
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void replace_define_directives(const dictionary_type& definitions) const;
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mutable text_file m_template_source;
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std::unordered_set<std::size_t> m_vertex_directives;
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std::unordered_set<std::size_t> m_fragment_directives;
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std::unordered_set<std::size_t> m_geometry_directives;
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std::multimap<std::string, std::size_t> m_define_directives;
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std::size_t m_hash{0};
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std::vector<std::shared_ptr<text_file>> m_include_files;
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};
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} // namespace gl
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#endif // ANTKEEPER_GL_SHADER_TEMPLATE_HPP
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