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/*
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* Copyright (C) 2017 Christopher J. Howard
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*
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* This file is part of Antkeeper Source Code.
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*
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* Antkeeper Source Code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper Source Code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper Source Code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "level-select-state.hpp"
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#include "main-menu-state.hpp"
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#include "../application.hpp"
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#include "../configuration.hpp"
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LevelSelectState::LevelSelectState(Application* application):
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ApplicationState(application)
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{}
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LevelSelectState::~LevelSelectState()
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{}
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void LevelSelectState::enter()
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{
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levelRotation = 0.0f;
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for (int i = 0; i < 5; ++i)
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{
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ModelInstance* surfaceInstance = &application->previewLevelSurfaces[i];
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ModelInstance* subsurfaceInstance = &application->previewLevelSubsurfaces[i];
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Quaternion rotation = glm::angleAxis(levelRotation, Vector3(0, 1, 0));
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surfaceInstance->setRotation(rotation);
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subsurfaceInstance->setRotation(rotation);
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application->defaultLayer->addObject(surfaceInstance);
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application->defaultLayer->addObject(subsurfaceInstance);
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}
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application->defaultLayer->addObject(&application->biomeFloorModelInstance);
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//application->biomeFloorModelInstance.setTranslation(Vector3(0.0f, -ANTKEEPER_TERRAIN_BASE_HEIGHT, 0.0f));
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application->levelIDLabel->setVisible(true);
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application->levelNameLabel->setVisible(true);
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application->selectWorld(0);
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application->selectLevel(0);
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application->camera.lookAt(Vector3(0, 150, 200), Vector3(0, 0, 0), Vector3(0, 1, 0));
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}
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void LevelSelectState::execute()
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{
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// Navigate menu
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if (application->menuLeft.isTriggered() && !application->menuLeft.wasTriggered())
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{
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application->selectPreviousLevel();
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}
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else if (application->menuRight.isTriggered() && !application->menuRight.wasTriggered())
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{
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application->selectNextLevel();
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}
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if (application->menuDown.isTriggered() && !application->menuDown.wasTriggered())
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{
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application->selectPreviousWorld();
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}
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else if (application->menuUp.isTriggered() && !application->menuUp.wasTriggered())
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{
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application->selectNextWorld();
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}
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if (application->menuSelect.isTriggered() && !application->menuSelect.wasTriggered())
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{
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application->enterSelectedLevel();
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}
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else if (application->menuCancel.isTriggered() && !application->menuCancel.wasTriggered())
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{
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application->changeState(application->mainMenuState);
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}
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// Rotate levels
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levelRotation += glm::radians(5.0f) * application->dt;
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for (int i = 0; i < 5; ++i)
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{
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ModelInstance* surfaceInstance = &application->previewLevelSurfaces[i];
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ModelInstance* subsurfaceInstance = &application->previewLevelSubsurfaces[i];
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Quaternion rotation = glm::angleAxis(levelRotation, Vector3(0, 1, 0));
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//surfaceInstance->setRotation(rotation);
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//subsurfaceInstance->setRotation(rotation);
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}
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}
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void LevelSelectState::exit()
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{
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for (int i = 0; i < 5; ++i)
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{
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ModelInstance* surfaceInstance = &application->previewLevelSurfaces[i];
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ModelInstance* subsurfaceInstance = &application->previewLevelSubsurfaces[i];
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application->defaultLayer->removeObject(surfaceInstance);
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application->defaultLayer->removeObject(subsurfaceInstance);
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}
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application->defaultLayer->removeObject(&application->biomeFloorModelInstance);
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application->levelIDLabel->setVisible(false);
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application->levelNameLabel->setVisible(false);
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}
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