💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2020 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ANTKEEPER_POINT_LIGHT_HPP
#define ANTKEEPER_POINT_LIGHT_HPP
#include "scene/light.hpp"
#include "utility/fundamental-types.hpp"
class point_light: public light
{
public:
point_light();
/// Returns light_type::point
virtual light_type get_light_type() const;
/**
* Sets the attenuation factors of the light.
*
* @param attenuation Vector containing the constant, linear, and quadratic attenuation factors, as x, y, and z, respectively.
*/
void set_attenuation(const float3& attenuation);
/// Returns the attenuation factors of the light.
const float3& get_attenuation() const;
/// Returns the attenuation tween.
const tween<float3>& get_attenuation_tween() const;
/// @copydoc scene_object_base::update_tweens();
virtual void update_tweens();
private:
tween<float3> attenuation;
};
inline light_type point_light::get_light_type() const
{
return light_type::point;
}
inline const float3& point_light::get_attenuation() const
{
return attenuation[1];
}
inline const tween<float3>& point_light::get_attenuation_tween() const
{
return attenuation;
}
#endif // ANTKEEPER_POINT_LIGHT_HPP