/*
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* Copyright (C) 2020 Christopher J. Howard
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*
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* This file is part of Antkeeper source code.
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*
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* Antkeeper source code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ANTKEEPER_MATH_QUATERNION_OPERATORS_HPP
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#define ANTKEEPER_MATH_QUATERNION_OPERATORS_HPP
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#include "math/quaternion-type.hpp"
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#include "math/quaternion-functions.hpp"
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namespace math {
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namespace quaternion_operators {
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/// @addtogroup quaternion
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/// @{
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/// @copydoc add(const quaternion<T>&, const quaternion<T>&)
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template <class T>
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quaternion<T> operator+(const quaternion<T>& x, const quaternion<T>& y);
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/// @copydoc div(const quaternion<T>&, T)
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template <class T>
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quaternion<T> operator/(const quaternion<T>& q, T s);
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/// @copydoc mul(const quaternion<T>&, const quaternion<T>&)
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template <class T>
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quaternion<T> operator*(const quaternion<T>& x, const quaternion<T>& y);
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/// @copydoc mul(const quaternion<T>&, T)
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template <class T>
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quaternion<T> operator*(const quaternion<T>& q, T s);
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/// @copydoc mul(const quaternion<T>&, const vector<T, 3>&)
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template <class T>
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vector<T, 3> operator*(const quaternion<T>& q, const vector<T, 3>& v);
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/// @copydoc sub(const quaternion<T>&, const quaternion<T>&)
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template <class T>
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quaternion<T> operator-(const quaternion<T>& x, const quaternion<T>& y);
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/// @copydoc negate(const quaternion<T>&)
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template <class T, std::size_t N>
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quaternion<T> operator-(const quaternion<T>& x);
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template <class T>
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inline quaternion<T> operator+(const quaternion<T>& x, const quaternion<T>& y)
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{
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return add(x, y);
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}
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template <class T>
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inline quaternion<T> operator/(const quaternion<T>& q, T s)
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{
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return div(q, s);
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}
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template <class T>
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inline quaternion<T> operator*(const quaternion<T>& x, const quaternion<T>& y)
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{
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return mul(x, y);
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}
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template <class T>
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inline quaternion<T> operator*(const quaternion<T>& q, T s)
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{
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return mul(q, s);
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}
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template <class T>
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inline vector<T, 3> operator*(const quaternion<T>& q, const vector<T, 3>& v)
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{
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return mul(q, v);
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}
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template <class T>
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inline quaternion<T> operator-(const quaternion<T>& x, const quaternion<T>& y)
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{
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return sub(x, y);
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}
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template <class T, std::size_t N>
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inline quaternion<T> operator-(const quaternion<T>& x)
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{
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return negate(x);
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}
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/// @}
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} // namespace quaternion_operators
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} // namespace math
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/// Bring quaternion operators into global namespace
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using namespace math::quaternion_operators;
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#endif // ANTKEEPER_MATH_QUATERNION_OPERATORS_HPP
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