/* * Copyright (C) 2023 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #ifndef ANTKEEPER_SCENE_POINT_LIGHT_HPP #define ANTKEEPER_SCENE_POINT_LIGHT_HPP #include #include namespace scene { /** * Light source that radiates outward from a point. */ class point_light: public light { public: /// Returns light_type::point. [[nodiscard]] inline light_type get_light_type() const noexcept override { return light_type::point; } /** * Sets the luminous flux of the light. * * @param luminous_flux Luminous flux. */ inline void set_luminous_flux(float luminous_flux) noexcept { m_luminous_flux = luminous_flux; luminous_flux_updated(); } /// Returns the luminous flux of the light. [[nodiscard]] inline constexpr float get_luminous_flux() const noexcept { return m_luminous_flux; } /// Returns the color-modulated luminous flux of the light. [[nodiscard]] inline constexpr const math::fvec3& get_colored_luminous_flux() const noexcept { return m_colored_luminous_flux; } private: void color_updated() override; void luminous_flux_updated() noexcept; float m_luminous_flux{}; math::fvec3 m_colored_luminous_flux{}; }; } // namespace scene #endif // ANTKEEPER_SCENE_POINT_LIGHT_HPP