/* * Copyright (C) 2021 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #ifndef ANTKEEPER_GAME_WORLD_HPP #define ANTKEEPER_GAME_WORLD_HPP #include "game/context.hpp" namespace game { /// World creation and manipulation functions. namespace world { /// Creates the cosmos. void cosmogenesis(game::context& ctx); /// Creates the observer. void create_observer(game::context& ctx); /** * Sets the location of the observer. * * @param ctx Game context. * @param elevation Elevation, in meters. * @param latitude Latitude, in radians. * @param longitude Longitude, in radians. */ void set_location(game::context& ctx, double elevation, double latitude, double longitude); /** * Sets the current time. * * @param ctx Game context. * @param t UT1 time, in days. */ void set_time(game::context& ctx, double t); /** * Sets the current time. * * @param ctx Game context. * @param year Astronomical year numbering. 1 BC is `0`, 2 BC is `-1`. * @param month Month number on `[1, 12]`. * @param day Day number on `[1, 31]`. * @param hour Hour number on `[0, 23]`. * @param minute Minute number on `[0, 59]`. * @param second Fractional second on `[0.0, 60.0)`. */ void set_time(game::context& ctx, int year, int month, int day, int hour, int minute, double second); /** * Sets rate at which time passes. * * @param ctx Game context. * @param scale Time scale. */ void set_time_scale(game::context& ctx, double scale); } // namespace menu } // namespace game #endif // ANTKEEPER_GAME_WORLD_HPP