/* * Copyright (C) 2021 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #ifndef ANTKEEPER_GAME_CONTROLS_HPP #define ANTKEEPER_GAME_CONTROLS_HPP #include "game/context.hpp" #include "resources/json.hpp" #include "input/gamepad.hpp" #include namespace game { /** * Applies a control profile to the game context. * * @param ctx Game context. * @param profile Control profile. */ void apply_control_profile(game::context& ctx, const json& profile); /** * Saves the current control profile. * * @param ctx Game context. */ void save_control_profile(game::context& ctx); /** * Generates a default control profile. * * @return Default control profile. */ json default_control_profile(); /** * Returns a string containing the path to the gamepad calibration file. */ std::filesystem::path gamepad_calibration_path(const game::context& ctx, const input::gamepad& gamepad); /** * Generates default gamepad calibration settings. * * @return Default gamepad calibration settings. */ json default_gamepad_calibration(); /** * Loads gamepad calibration settings. * * @param ctx Game context. * @param gamepad Gamepad for which to load calibration settings. * @return Gamepad calibration settings, or `nullptr` if not loaded. */ json* load_gamepad_calibration(game::context& ctx, const input::gamepad& gamepad); /** * Saves gamepad calibration settings. * * @param ctx Game context. * @param gamepad Gamepad for which to save calibration settings. * @return `true` if calibration settings were successfully saved, `false` otherwise. */ bool save_gamepad_calibration(const game::context& ctx, const input::gamepad& gamepad, const json& calibration); /** * Applies gamepad calibration settings. * * @param gamepad Gamepad to calibrate. * @param calibration JSON element containing gamepad calibration settings. */ void apply_gamepad_calibration(input::gamepad& gamepad, const json& calibration); void enable_orbit_controls(game::context& ctx); void disable_orbit_controls(game::context& ctx); } // namespace game #endif // ANTKEEPER_GAME_CONTROLS_HPP