/* * Copyright (C) 2017 Christopher J. Howard * * This file is part of Antkeeper Source Code. * * Antkeeper Source Code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper Source Code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper Source Code. If not, see . */ #include "material-loader.hpp" #include #include #include #include #include MaterialLoader::MaterialLoader() { textureLoader.setGamma(1.0f); textureLoader.setMipmapChain(false); textureLoader.setMaxAnisotropy(1.0f); } MaterialLoader::~MaterialLoader() { unload(); } void MaterialLoader::unload() { for (auto it = materialCache.begin(); it != materialCache.end(); ++it) { delete it->second; } materialCache.clear(); for (auto it = texture2DCache.begin(); it != texture2DCache.end(); ++it) { delete it->second; } texture2DCache.clear(); for (auto it = textureCubeCache.begin(); it != textureCubeCache.end(); ++it) { delete it->second; } textureCubeCache.clear(); } Material* MaterialLoader::load(const std::string& filename) { // Check if material exists in cache auto it = materialCache.find(filename); if (it != materialCache.end()) { return it->second; } // Allocate new material Material* material = new Material(); // Open file std::ifstream file(filename.c_str(), std::ifstream::in); if (!file.is_open()) { std::cerr << std::string("MaterialLoader::load(): Failed to open material file \"") << filename << std::string("\"") << std::endl; delete material; return nullptr; } std::string line; std::size_t lineNumber = 0; const std::string whitespace = " \t\r\n"; // Parse lines while (file.good() && std::getline(file, line)) { // Increment current line number ++lineNumber; // Skip empty lines if (line.empty()) { continue; } // Find position of first character in the command std::size_t commandPosition = line.find_first_not_of(whitespace, 0); if (commandPosition == std::string::npos) { // Skip whitespace-only lines continue; } // Determine command type std::string command = line.substr(commandPosition, line.find_first_of(" \t=", commandPosition) - commandPosition); // Parse command if (command == "shader" || command == "flags") { // Find position of equals sign std::size_t equalsSignPosition = line.find_first_of("=", commandPosition); if (equalsSignPosition == std::string::npos) { // Skip lines with no equals sign std::cerr << std::string("MaterialLoader::load(): Invalid line ") << lineNumber << std::string(" in \"") << filename << std::string("\"") << std::endl; continue; } // Find position of first character in the value string std::size_t valueStartPosition = line.find_first_not_of(whitespace, equalsSignPosition + 1); if (valueStartPosition == std::string::npos) { // Skip lines with no value std::cerr << std::string("MaterialLoader::load(): Invalid line ") << lineNumber << std::string(" in \"") << filename << std::string("\"") << std::endl; continue; } // Find position the end of the value string std::size_t valueEndPosition = line.find_first_of(" \t;\r\n", valueStartPosition); // Determine value string std::string valueString; if (valueEndPosition == std::string::npos) { valueString = line.substr(valueStartPosition); } else { valueString = line.substr(valueStartPosition, valueEndPosition - valueStartPosition); } // Execute command if (command == "shader") { // Load shader Shader* shader = loadShader(valueString); if (!shader) { std::cerr << std::string("MaterialLoader::load(): Failed to load shader \"") << valueString << std::string("\" on line ") << lineNumber << std::string(" in \"") << filename << std::string("\"") << std::endl; } else { material->setShader(shader); } } else { // Parse flags std::uint64_t flags; std::stringstream stream; stream << valueString; stream >> flags; material->setFlags(flags); } } else if (command == "var") { // Find position of first character in variable name std::size_t variableNamePosition = line.find_first_not_of(whitespace, commandPosition + command.length()); if (variableNamePosition == std::string::npos) { // Skip lines with no variable name std::cerr << std::string("MaterialLoader::load(): Invalid variable on line ") << lineNumber << std::string(" in \"") << filename << std::string("\"") << std::endl; continue; } // Find position of equals sign std::size_t equalsSignPosition = line.find_first_of("=", variableNamePosition); if (equalsSignPosition == std::string::npos) { // Skip lines with no equals sign std::cerr << std::string("MaterialLoader::load(): Invalid variable on line ") << lineNumber << std::string(" in \"") << filename << std::string("\"") << std::endl; continue; } // Find position of first character in variable type std::size_t variableTypePosition = line.find_first_not_of(whitespace, equalsSignPosition + 1); if (variableTypePosition == std::string::npos) { // Skip lines with no variable type definition std::cerr << std::string("MaterialLoader::load(): Invalid variable on line ") << lineNumber << std::string(" in \"") << filename << std::string("\"") << std::endl; continue; } // Count parentheses std::size_t leftParenthesisCount = std::count(line.begin() + variableNamePosition, line.end(), '('); std::size_t rightParenthesisCount = std::count(line.begin() + variableNamePosition, line.end(), ')'); if (leftParenthesisCount != rightParenthesisCount || leftParenthesisCount == 0) { // Skip lines with invalid number of parentheses std::cerr << std::string("MaterialLoader::load(): Invalid variable on line ") << lineNumber << std::string(" in \"") << filename << std::string("\"") << std::endl; continue; } std::string variableName = line.substr(variableNamePosition, line.find_first_of(" \t=", variableNamePosition) - variableNamePosition); std::string variableType = line.substr(variableTypePosition, line.find_first_of(" \t[(", variableTypePosition) - variableTypePosition); std::size_t elementCount = leftParenthesisCount; std::size_t currentPosition = variableTypePosition; std::vector> elements; bool invalid = false; for (std::size_t i = 0; i < elementCount; ++i) { std::size_t leftParenthesisPosition = line.find_first_of("(", currentPosition); std::size_t rightParenthesisPosition = line.find_first_of(")", leftParenthesisPosition + 1); if (leftParenthesisPosition == std::string::npos || rightParenthesisPosition == std::string::npos) { invalid = true; break; } currentPosition = leftParenthesisPosition + 1; std::size_t argumentCount = std::count(line.begin() + leftParenthesisPosition + 1, line.begin() + rightParenthesisPosition, ',') + 1; std::vector arguments; for (std::size_t j = 0; j < argumentCount; ++j) { std::size_t argumentStart = line.find_first_not_of(whitespace, currentPosition); std::size_t argumentEnd = line.find_first_of(" \t,)", argumentStart + 1); if (argumentStart == std::string::npos || argumentEnd == std::string::npos) { // Unable to parse argument invalid = true; break; } std::string argument = line.substr(argumentStart, argumentEnd - argumentStart); arguments.push_back(argument); currentPosition = argumentEnd + 1; } if (invalid) { // Unable to parse element break; } elements.push_back(arguments); currentPosition = rightParenthesisPosition + 1; } if (invalid) { // Unable to parse line continue; } if (variableType == "int") { ShaderInt* variable = material->addVariable(variableName, elements.size()); loadShaderInt(variable, elements); } else if (variableType == "float") { ShaderFloat* variable = material->addVariable(variableName, elements.size()); loadShaderFloat(variable, elements); } else if (variableType == "vec2") { ShaderVector2* variable = material->addVariable(variableName, elements.size()); loadShaderVector2(variable, elements); } else if (variableType == "vec3") { ShaderVector3* variable = material->addVariable(variableName, elements.size()); loadShaderVector3(variable, elements); } else if (variableType == "vec4") { ShaderVector4* variable = material->addVariable(variableName, elements.size()); loadShaderVector4(variable, elements); } else if (variableType == "mat3") { ShaderMatrix3* variable = material->addVariable(variableName, elements.size()); loadShaderMatrix3(variable, elements); } else if (variableType == "mat4") { ShaderMatrix4* variable = material->addVariable(variableName, elements.size()); loadShaderMatrix4(variable, elements); } else if (variableType == "texture") { ShaderTexture2D* variable = material->addVariable(variableName, elements.size()); loadShaderTexture2D(variable, elements); } else if (variableType == "textureCube") { ShaderTextureCube* variable = material->addVariable(variableName, elements.size()); loadShaderTextureCube(variable, elements); } } else { if (command[0] == '#') { // Skip comments continue; } // Invalid command std::cerr << std::string("MaterialLoader::load(): Invalid command \"") << command << std::string("\" on line ") << lineNumber << std::string(" in \"") << filename << std::string("\"") << std::endl; } } // Close file file.close(); // Add material to cache materialCache[filename] = material; return material; } Shader* MaterialLoader::loadShader(const std::string& filename) { auto it = shaderCache.find(filename); if (it != shaderCache.end()) { return it->second; } std::string fullFilename = std::string("data/shaders/") + filename; std::cout << std::string("Loading shader \"") << fullFilename << std::string("\"\n"); // Load shader Shader* shader = new Shader(); if (!shader->loadSource(fullFilename)) { delete shader; return nullptr; } // Add shader to cache shaderCache[filename] = shader; return shader; } Texture2D* MaterialLoader::loadTexture2D(const std::string& filename) { // Check if texture exists in cache auto it = texture2DCache.find(filename); if (it != texture2DCache.end()) { return it->second; } std::string fullFilename = std::string("data/textures/") + filename; // Load texture Texture2D* texture = textureLoader.load2D(fullFilename); if (!texture) { std::cerr << std::string("MaterialLoader::loadTexture2D(): Failed to load texture file \"") << fullFilename << std::string("\"") << std::endl; return nullptr; } // Add texture to cache texture2DCache[filename] = texture; return texture; } TextureCube* MaterialLoader::loadTextureCube(const std::string& filename) { // Check if texture exists in cache auto it = textureCubeCache.find(filename); if (it != textureCubeCache.end()) { return it->second; } std::string fullFilename = std::string("data/textures/") + filename; // Load texture TextureCube* texture = textureLoader.loadCube(fullFilename); if (!texture) { std::cerr << std::string("MaterialLoader::loadTextureCube(): Failed to load texture file \"") << fullFilename << std::string("\"") << std::endl; return nullptr; } // Add texture to cache textureCubeCache[filename] = texture; return texture; } bool MaterialLoader::loadShaderInt(ShaderInt* variable, const std::vector>& elements) { for (int i = 0; i < elements.size(); ++i) { int value; std::stringstream stream; stream << elements[i][0]; stream >> value; variable->setValue(i, value); } return true; } bool MaterialLoader::loadShaderFloat(ShaderFloat* variable, const std::vector>& elements) { for (int i = 0; i < elements.size(); ++i) { float value; std::stringstream stream; stream << elements[i][0]; stream >> value; variable->setValue(i, value); } return true; } bool MaterialLoader::loadShaderVector2(ShaderVector2* variable, const std::vector>& elements) { for (int i = 0; i < elements.size(); ++i) { Vector2 value; for (int j = 0; j < 2; ++j) { std::stringstream stream; stream << elements[i][j]; stream >> value[j]; } variable->setValue(i, value); } return true; } bool MaterialLoader::loadShaderVector3(ShaderVector3* variable, const std::vector>& elements) { for (int i = 0; i < elements.size(); ++i) { Vector3 value; for (int j = 0; j < 3; ++j) { std::stringstream stream; stream << elements[i][j]; stream >> value[j]; } variable->setValue(i, value); } return true; } bool MaterialLoader::loadShaderVector4(ShaderVector4* variable, const std::vector>& elements) { for (int i = 0; i < elements.size(); ++i) { Vector4 value; for (int j = 0; j < 4; ++j) { std::stringstream stream; stream << elements[i][j]; stream >> value[j]; } variable->setValue(i, value); } return true; } bool MaterialLoader::loadShaderMatrix3(ShaderMatrix3* variable, const std::vector>& elements) { for (int i = 0; i < elements.size(); ++i) { Matrix3 value; for (int j = 0; j < 3; ++j) { for (int k = 0; k < 3; ++k) { std::stringstream stream; stream << elements[i][k * 3 + j]; stream >> value[j][k]; } } variable->setValue(i, value); } return true; } bool MaterialLoader::loadShaderMatrix4(ShaderMatrix4* variable, const std::vector>& elements) { for (int i = 0; i < elements.size(); ++i) { Matrix4 value; for (int j = 0; j < 4; ++j) { for (int k = 0; k < 4; ++k) { std::stringstream stream; stream << elements[i][k * 4 + j]; stream >> value[j][k]; } } variable->setValue(i, value); } return true; } bool MaterialLoader::loadShaderTexture2D(ShaderTexture2D* variable, const std::vector>& elements) { for (int i = 0; i < elements.size(); ++i) { std::string filename; std::stringstream stream; stream << elements[i][0]; stream >> filename; Texture2D* value = loadTexture2D(filename); if (!value) { std::cerr << std::string("MaterialLoader::loadShaderTexture2D(): Failed to load 2D texture \"") << filename << std::string("\"") << std::endl; return false; } variable->setValue(i, value); } return true; } bool MaterialLoader::loadShaderTextureCube(ShaderTextureCube* variable, const std::vector>& elements) { for (int i = 0; i < elements.size(); ++i) { std::string filename; std::stringstream stream; stream << elements[i][0]; stream >> filename; TextureCube* value = loadTextureCube(filename); if (!value) { std::cerr << std::string("MaterialLoader::loadShaderTextureCube(): Failed to load cube texture \"") << filename << std::string("\"") << std::endl; return false; } variable->setValue(i, value); } return true; }