/* * Copyright (C) 2021 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #include "scene/lod-group.hpp" #include "scene/camera.hpp" namespace scene { lod_group::lod_group(std::size_t level_count): local_bounds{{0.0f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.0f}}, world_bounds{{0.0f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.0f}} { resize(level_count); } lod_group::lod_group(): lod_group(1) {} void lod_group::resize(std::size_t level_count) { levels.resize(level_count); } std::size_t lod_group::select_lod(const camera& camera) const { float distance = camera.get_view_frustum().get_near().signed_distance(get_translation()); if (distance < 300.0f) return 0; else if (distance < 500.0f) return 1; else if (distance < 600.0f) return 2; return 3; } void lod_group::add_object(std::size_t level, object_base* object) { levels[level].push_back(object); } void lod_group::remove_object(std::size_t level, object_base* object) { levels[level].remove(object); } void lod_group::remove_objects(std::size_t level) { levels[level].clear(); } void lod_group::update_bounds() { world_bounds = {get_translation(), get_translation()}; } void lod_group::transformed() { update_bounds(); } } // namespace scene