/* * Copyright (C) 2021 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #ifndef ANTKEEPER_ENTITY_SYSTEM_TERRAIN_HPP #define ANTKEEPER_ENTITY_SYSTEM_TERRAIN_HPP #include "entity/systems/updatable.hpp" #include "entity/components/terrain.hpp" #include "entity/id.hpp" namespace entity { namespace system { class terrain: public updatable { public: terrain(entity::registry& registry); ~terrain(); virtual void update(double t, double dt); /** * Sets the number of subdivisions for a patch. * * @param n Number of subdivisions. */ void set_patch_subdivisions(std::uint8_t n); private: void on_terrain_construct(entity::registry& registry, entity::id entity_id, entity::component::terrain& component); void on_terrain_destroy(entity::registry& registry, entity::id entity_id); void generate_patch(); std::uint8_t patch_subdivisions; std::size_t patch_vertex_size; std::size_t patch_vertex_count; float* patch_vertex_data; }; } // namespace system } // namespace entity #endif // ANTKEEPER_ENTITY_SYSTEM_TERRAIN_HPP