/* * Copyright (C) 2021 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #ifndef ANTKEEPER_GAME_SYSTEM_ASTRONOMY_HPP #define ANTKEEPER_GAME_SYSTEM_ASTRONOMY_HPP #include "game/system/updatable.hpp" #include "entity/id.hpp" #include "scene/directional-light.hpp" #include "scene/ambient-light.hpp" #include "utility/fundamental-types.hpp" #include "math/se3.hpp" #include "render/passes/sky-pass.hpp" #include "game/component/observer.hpp" #include "game/component/atmosphere.hpp" #include "game/component/celestial-body.hpp" #include "game/component/orbit.hpp" #include "geom/ray.hpp" namespace game { namespace system { /** * Calculates apparent properties of celestial bodies as seen by an observer. */ class astronomy: public updatable { public: astronomy(entity::registry& registry); ~astronomy(); /** * Adds the timestep `dt`, scaled by set time scale, to the current time, then calculates apparent properties of celestial bodies as seen by an observer. * * @param t Time, in seconds. * @param dt Delta time, in seconds. */ virtual void update(double t, double dt); /** * Sets the current time. * * @param t Time since epoch, in days. */ void set_time(double t); /** * Sets the factor by which the timestep `dt` will be scaled before being added to the current time. * * @param scale Factor by which to scale the timestep. */ void set_time_scale(double scale); /** * Sets the observer entity. * * @param eid Entity ID of the observer. */ void set_observer(entity::id eid); /** * Sets the number of samples to take when integrating atmospheric transmittance. * * @param samples Number of integration samples. */ void set_transmittance_samples(std::size_t samples); void set_sun_light(scene::directional_light* light); void set_sky_light(scene::ambient_light* light); void set_moon_light(scene::directional_light* light); void set_bounce_light(scene::directional_light* light); void set_bounce_albedo(const double3& albedo); void set_starlight_illuminance(const double3& illuminance); void set_sky_pass(::render::sky_pass* pass); private: void on_observer_modified(entity::registry& registry, entity::id entity_id); void on_observer_destroyed(entity::registry& registry, entity::id entity_id); void on_celestial_body_modified(entity::registry& registry, entity::id entity_id); void on_celestial_body_destroyed(entity::registry& registry, entity::id entity_id); void on_orbit_modified(entity::registry& registry, entity::id entity_id); void on_orbit_destroyed(entity::registry& registry, entity::id entity_id); void on_atmosphere_modified(entity::registry& registry, entity::id entity_id); void on_atmosphere_destroyed(entity::registry& registry, entity::id entity_id); /// Called each time the observer is modified. void observer_modified(); /// Called each time the celestial body of the reference body is modified. void reference_body_modified(); /// Called each time the orbit of the reference body is modified. void reference_orbit_modified(); /// Called each time the atmosphere of the reference body is modified. void reference_atmosphere_modified(); /// Updates the BCBF to EUS transformation. void update_bcbf_to_eus(const game::component::observer& observer, const game::component::celestial_body& body); /// Updates the ICRF to EUS transformation. void update_icrf_to_eus(const game::component::celestial_body& body, const game::component::orbit& orbit); /** * Integrates a transmittance factor due to atmospheric extinction along a ray. * * @param ray Ray to cast, in the EUS frame. * @param samples Number of samples to integrate. * * @return Spectral transmittance factor. */ double3 integrate_transmittance(const game::component::observer& observer, const game::component::celestial_body& body, const game::component::atmosphere& atmosphere, geom::ray ray) const; /// Time since epoch, in days. double time_days; /// Time since epoch, in centuries. double time_centuries; /// Time scale. double time_scale; /// Number of transmittance integration samples. std::size_t transmittance_samples; /// Entity ID of the observer. entity::id observer_eid; /// Entity ID of the reference body. entity::id reference_body_eid; /// ENU to EUS transformation. math::transformation::se3 enu_to_eus; /// BCBF to EUS transformation. math::transformation::se3 bcbf_to_eus; /// ICRF to EUS tranformation. math::transformation::se3 icrf_to_eus; scene::directional_light* sun_light; scene::ambient_light* sky_light; scene::directional_light* moon_light; scene::directional_light* bounce_light; double3 bounce_albedo; ::render::sky_pass* sky_pass; double3 starlight_illuminance; }; } // namespace system } // namespace game #endif // ANTKEEPER_GAME_SYSTEM_ASTRONOMY_HPP