/* * Copyright (C) 2021 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #ifndef ANTKEEPER_OUTLINE_PASS_HPP #define ANTKEEPER_OUTLINE_PASS_HPP #include "renderer/render-pass.hpp" #include "utility/fundamental-types.hpp" #include "gl/shader-program.hpp" #include "gl/shader-input.hpp" class resource_manager; /** * */ class outline_pass: public render_pass { public: outline_pass(gl::rasterizer* rasterizer, const gl::framebuffer* framebuffer, resource_manager* resource_manager); virtual ~outline_pass(); virtual void render(render_context* context) const final; void set_outline_width(float width); void set_outline_color(const float4& color); private: gl::shader_program* fill_shader; const gl::shader_input* fill_model_view_projection_input; gl::shader_program* stroke_shader; const gl::shader_input* stroke_model_view_projection_input; const gl::shader_input* stroke_width_input; const gl::shader_input* stroke_color_input; float outline_width; float4 outline_color; }; #endif // ANTKEEPER_OUTLINE_PASS_HPP