/* * Copyright (C) 2021 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #ifndef ANTKEEPER_GL_RASTERIZER_HPP #define ANTKEEPER_GL_RASTERIZER_HPP #include namespace gl { class framebuffer; class vertex_array; class shader_program; enum class drawing_mode; enum class element_array_type; /** * Interface to the OpenGL state and drawing functions. */ class rasterizer { public: /** * Creates a rasterizer. Warning: This must be called after an OpenGL context has been created. */ rasterizer(); /// Destroys a rasterizer. ~rasterizer(); /** * This should be called when the window associated with the OpenGL context is resized, and will effectively changed the reported dimensions of the default framebuffer. */ void context_resized(int width, int height); /** * Sets the active framebuffer. * * @param framebuffer Framebuffer to use. */ void use_framebuffer(const framebuffer& framebuffer); /** * Sets the color to be used when the color buffer of a framebuffer is cleared. * * @param r Red color component. * @param g Green color component. * @param b Blue color component. * @param a Alpha color component. */ void set_clear_color(float r, float g, float b, float a); /** * Sets the depth value to be used when the depth buffer of a framebuffer is cleared. * * @param depth Depth value. */ void set_clear_depth(float depth); /** * Sets the stencil value to be used when the stencil buffer of a framebuffer is cleared. * * @param s Stencil value. */ void set_clear_stencil(int s); /** * Clears the buffers attached to a framebuffer. * * @param color Specifies whether the color buffer should be cleared. * @param depth Specifies whether the depth buffer should be cleared. * @param stencil Specifies whether the stencil buffer should be cleared. */ void clear_framebuffer(bool color, bool depth, bool stencil); /** * Sets the active viewport. * * @param x X-coordinate of the viewport. * @param y Y-coordinate of the viewport. * @param width Width of the viewport. * @param height Height of the viewport. */ void set_viewport(int x, int y, int width, int height); /** * Binds a shader program. * * @param program Shader program to bind. */ void use_program(const shader_program& program); /** * */ void draw_arrays(const vertex_array& vao, drawing_mode mode, std::size_t offset, std::size_t count); void draw_arrays_instanced(const vertex_array& vao, drawing_mode mode, std::size_t offset, std::size_t count, std::size_t instance_count); /** * */ void draw_elements(const vertex_array& vao, drawing_mode mode, std::size_t offset, std::size_t count, element_array_type type); /** * Returns the default framebuffer associated with the OpenGL context of a window. */ const framebuffer& get_default_framebuffer() const; private: framebuffer* default_framebuffer; const framebuffer* bound_framebuffer; const vertex_array* bound_vao; const shader_program* bound_shader_program; }; inline const framebuffer& rasterizer::get_default_framebuffer() const { return *default_framebuffer; } } // namespace gl #endif // ANTKEEPER_GL_RASTERIZER_HPP