/* * Copyright (C) 2021 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #include "game/system/constraint.hpp" #include "game/component/constraint-stack.hpp" #include "math/quaternion.hpp" #include "math/transform-operators.hpp" namespace game { namespace system { constraint::constraint(entity::registry& registry): updatable(registry) { registry.on_construct().connect<&constraint::on_constraint_stack_update>(this); registry.on_update().connect<&constraint::on_constraint_stack_update>(this); registry.on_destroy().connect<&constraint::on_constraint_stack_update>(this); } constraint::~constraint() { registry.on_construct().disconnect<&constraint::on_constraint_stack_update>(this); registry.on_update().disconnect<&constraint::on_constraint_stack_update>(this); registry.on_destroy().disconnect<&constraint::on_constraint_stack_update>(this); } void constraint::update(double t, double dt) { // For each entity with transform and constraint stack components registry.view().each ( [&](entity::id transform_eid, auto& transform, auto& stack) { // Init world-space transform transform.world = transform.local; // Get entity ID of first constraint entity::id constraint_eid = stack.head; // Consecutively apply constraints while (registry.valid(constraint_eid)) { // Get constraint stack node of the constraint const component::constraint_stack_node* node = registry.try_get(constraint_eid); // Abort if constraint is missing a constraint stack node if (!node) break; // Apply constraint if enabled if (node->active) handle_constraint(transform, constraint_eid, static_cast(dt)); // Get entity ID of next constraint in the stack constraint_eid = node->next; } } ); } void constraint::evaluate(entity::id entity_id) { if (!registry.valid(entity_id)) return; // Get transform and constraint stack components of the entity const auto [transform, stack] = registry.try_get(entity_id); if (!transform || !stack) return; // Init world-space transform transform->world = transform->local; // Get entity ID of first constraint entity::id constraint_eid = stack->head; // Consecutively apply constraints while (registry.valid(constraint_eid)) { // Get constraint stack node of the constraint const component::constraint_stack_node* node = registry.try_get(constraint_eid); // Abort if constraint is missing a constraint stack node if (!node) break; // Apply constraint if enabled if (node->active) handle_constraint(*transform, constraint_eid, 0.0f); // Get entity ID of next constraint in the stack constraint_eid = node->next; } } void constraint::on_constraint_stack_update(entity::registry& registry, entity::id constraint_stack_eid) { registry.sort ( [](const auto& lhs, const auto& rhs) { return lhs.priority < rhs.priority; } ); } void constraint::handle_constraint(component::transform& transform, entity::id constraint_eid, float dt) { if (auto constraint = registry.try_get(constraint_eid); constraint) handle_copy_translation_constraint(transform, *constraint); else if (auto constraint = registry.try_get(constraint_eid); constraint) handle_copy_rotation_constraint(transform, *constraint); else if (auto constraint = registry.try_get(constraint_eid); constraint) handle_copy_scale_constraint(transform, *constraint); else if (auto constraint = registry.try_get(constraint_eid); constraint) handle_copy_transform_constraint(transform, *constraint); else if (auto constraint = registry.try_get(constraint_eid); constraint) handle_track_to_constraint(transform, *constraint); else if (auto constraint = registry.try_get(constraint_eid); constraint) handle_three_dof_constraint(transform, *constraint); else if (auto constraint = registry.try_get(constraint_eid); constraint) handle_pivot_constraint(transform, *constraint); else if (auto constraint = registry.try_get(constraint_eid); constraint) handle_child_of_constraint(transform, *constraint); else if (auto constraint = registry.try_get(constraint_eid); constraint) handle_spring_to_constraint(transform, *constraint, dt); else if (auto constraint = registry.try_get(constraint_eid); constraint) handle_spring_translation_constraint(transform, *constraint, dt); else if (auto constraint = registry.try_get(constraint_eid); constraint) handle_spring_rotation_constraint(transform, *constraint, dt); else if (auto constraint = registry.try_get(constraint_eid); constraint) handle_ease_to_constraint(transform, *constraint, dt); } void constraint::handle_child_of_constraint(component::transform& transform, const component::constraint::child_of& constraint) { if (registry.valid(constraint.target)) { const component::transform* target_transform = registry.try_get(constraint.target); if (target_transform) { transform.world = target_transform->world * transform.world; } } } void constraint::handle_copy_rotation_constraint(component::transform& transform, const component::constraint::copy_rotation& constraint) { if (registry.valid(constraint.target)) { const component::transform* target_transform = registry.try_get(constraint.target); if (target_transform) { transform.world.rotation = target_transform->world.rotation; } } } void constraint::handle_copy_scale_constraint(component::transform& transform, const component::constraint::copy_scale& constraint) { if (registry.valid(constraint.target)) { const component::transform* target_transform = registry.try_get(constraint.target); if (target_transform) { const auto& target_scale = target_transform->world.scale; if (constraint.copy_x) transform.world.scale.x() = target_scale.x(); if (constraint.copy_y) transform.world.scale.y() = target_scale.y(); if (constraint.copy_z) transform.world.scale.z() = target_scale.z(); } } } void constraint::handle_copy_transform_constraint(component::transform& transform, const component::constraint::copy_transform& constraint) { if (registry.valid(constraint.target)) { const component::transform* target_transform = registry.try_get(constraint.target); if (target_transform) { transform.world = target_transform->world; } } } void constraint::handle_copy_translation_constraint(component::transform& transform, const component::constraint::copy_translation& constraint) { if (registry.valid(constraint.target)) { const component::transform* target_transform = registry.try_get(constraint.target); if (target_transform) { const auto& target_translation = target_transform->world.translation; if (constraint.offset) { if (constraint.copy_x) transform.world.translation.x() += (constraint.invert_x) ? -target_translation.x() : target_translation.x(); if (constraint.copy_y) transform.world.translation.y() += (constraint.invert_y) ? -target_translation.y() : target_translation.y(); if (constraint.copy_z) transform.world.translation.z() += (constraint.invert_z) ? -target_translation.z() : target_translation.z(); } else { if (constraint.copy_x) transform.world.translation.x() = (constraint.invert_x) ? -target_translation.x() : target_translation.x(); if (constraint.copy_y) transform.world.translation.y() = (constraint.invert_y) ? -target_translation.y() : target_translation.y(); if (constraint.copy_z) transform.world.translation.z() = (constraint.invert_z) ? -target_translation.z() : target_translation.z(); } } } } void constraint::handle_ease_to_constraint(component::transform& transform, component::constraint::ease_to& constraint, float dt) { if (constraint.function && registry.valid(constraint.target)) { const component::transform* target_transform = registry.try_get(constraint.target); if (target_transform) { if (constraint.t < constraint.duration) { const float a = constraint.t / constraint.duration; transform.world.translation = constraint.function(constraint.start, target_transform->world.translation, a); } else { transform.world.translation = target_transform->world.translation; } constraint.t += dt; } } } void constraint::handle_pivot_constraint(component::transform& transform, const component::constraint::pivot& constraint) { if (registry.valid(constraint.target)) { const component::transform* target_transform = registry.try_get(constraint.target); if (target_transform) { // Get pivot center point const float3 pivot_center = target_transform->world.translation + constraint.offset; // Pivot translation transform.world.translation = pivot_center + transform.world.rotation * (transform.world.translation - pivot_center); } } } void constraint::handle_spring_rotation_constraint(component::transform& transform, component::constraint::spring_rotation& constraint, float dt) { // Solve yaw, pitch, and roll angle spring solve_numeric_spring(constraint.spring, dt); // Build yaw, pitch, and roll quaternions const math::quaternion yaw = math::angle_axis(constraint.spring.x0[0], {0.0f, 1.0f, 0.0f}); const math::quaternion pitch = math::angle_axis(constraint.spring.x0[1], {-1.0f, 0.0f, 0.0f}); const math::quaternion roll = math::angle_axis(constraint.spring.x0[2], {0.0f, 0.0f, -1.0f}); // Update transform rotation transform.world.rotation = math::normalize(yaw * pitch * roll); } void constraint::handle_spring_to_constraint(component::transform& transform, component::constraint::spring_to& constraint, float dt) { if (registry.valid(constraint.target)) { const component::transform* target_transform = registry.try_get(constraint.target); if (target_transform) { // Spring translation if (constraint.spring_translation) { // Update translation spring target constraint.translation.x1 = target_transform->world.translation; // Solve translation spring solve_numeric_spring(constraint.translation, dt); // Update transform translation transform.world.translation = constraint.translation.x0; } // Spring rotation if (constraint.spring_rotation) { // Update rotation spring target constraint.rotation.x1 = float4(target_transform->world.rotation); // Solve rotation spring solve_numeric_spring(constraint.rotation, dt); // Update transform rotation transform.world.rotation = math::normalize(math::quaternion{constraint.rotation.x0[0], constraint.rotation.x0[1], constraint.rotation.x0[2], constraint.rotation.x0[3]}); } } } } void constraint::handle_spring_translation_constraint(component::transform& transform, component::constraint::spring_translation& constraint, float dt) { // Solve translation spring solve_numeric_spring(constraint.spring, dt); // Update transform translation transform.world.translation = constraint.spring.x0; } void constraint::handle_three_dof_constraint(component::transform& transform, const component::constraint::three_dof& constraint) { const math::quaternion yaw = math::angle_axis(constraint.yaw, {0.0f, 1.0f, 0.0f}); const math::quaternion pitch = math::angle_axis(constraint.pitch, {-1.0f, 0.0f, 0.0f}); const math::quaternion roll = math::angle_axis(constraint.roll, {0.0f, 0.0f, -1.0f}); transform.world.rotation = math::normalize(yaw * pitch * roll); } void constraint::handle_track_to_constraint(component::transform& transform, const component::constraint::track_to& constraint) { if (registry.valid(constraint.target)) { const component::transform* target_transform = registry.try_get(constraint.target); if (target_transform) { transform.world.rotation = math::look_rotation(math::normalize(math::sub(target_transform->world.translation, transform.world.translation)), constraint.up); } } } } // namespace system } // namespace game