/*
* Copyright (C) 2021 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see .
*/
#include "game/system/behavior.hpp"
#include "game/component/behavior.hpp"
#include "entity/id.hpp"
namespace game {
namespace system {
behavior::behavior(entity::registry& registry):
updatable(registry)
{}
void behavior::update(double t, double dt)
{
entity::ebt::context context;
context.registry = ®istry;
registry.view().each(
[&](entity::id entity_id, auto& behavior)
{
if (behavior.behavior_tree)
{
context.entity_id = entity_id;
behavior.behavior_tree->execute(context);
}
});
}
} // namespace system
} // namespace game