/* * Copyright (C) 2021 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #ifndef ANTKEEPER_GL_VERTEX_ARRAY_HPP #define ANTKEEPER_GL_VERTEX_ARRAY_HPP #include namespace gl { class rasterizer; class vertex_buffer; enum class vertex_attribute_type; class vertex_array { public: explicit vertex_array(); ~vertex_array(); vertex_array(const vertex_array&) = delete; vertex_array& operator=(const vertex_array&) = delete; void bind_attribute(unsigned int index, const vertex_buffer& buffer, int size, vertex_attribute_type type, int stride, std::size_t offset); void bind_elements(const vertex_buffer& buffer); private: friend class rasterizer; unsigned int gl_array_id; }; } // namespace gl #endif // ANTKEEPER_GL_VERTEX_ARRAY_HPP