/* * Copyright (C) 2021 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #include "gl/vertex-array.hpp" #include "gl/vertex-buffer.hpp" #include namespace gl { static constexpr GLenum vertex_attribute_type_lut[] = { GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE }; vertex_array::vertex_array(): gl_array_id(0) { glGenVertexArrays(1, &gl_array_id); } vertex_array::~vertex_array() { glDeleteVertexArrays(1, &gl_array_id); } void vertex_array::bind_attribute(unsigned int index, const vertex_buffer& buffer, int size, vertex_attribute_type type, int stride, std::size_t offset) { GLenum gl_type = vertex_attribute_type_lut[static_cast(type)]; glBindVertexArray(gl_array_id); glBindBuffer(GL_ARRAY_BUFFER, buffer.gl_buffer_id); glVertexAttribPointer(index, size, gl_type, GL_FALSE, stride, (const GLvoid*)offset); glEnableVertexAttribArray(index); } void vertex_array::bind_elements(const vertex_buffer& buffer) { glBindVertexArray(gl_array_id); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer.gl_buffer_id); } } // namespace gl