/* * Copyright (C) 2021 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #ifndef ANTKEEPER_GAME_COMPONENT_ORBIT_HPP #define ANTKEEPER_GAME_COMPONENT_ORBIT_HPP #include "entity/id.hpp" #include "math/vector.hpp" namespace game { namespace component { struct orbit { /// Entity ID of the parent orbit. entity::id parent; /// Index of the orbit in the ephemeris. int ephemeris_index; /// Orbit scale, for two-body orbits with one ephemeris item. double scale; /// Cartesian position of the orbit, w.r.t. the ICRF frame. math::vector3 position; }; } // namespace component } // namespace game #endif // ANTKEEPER_GAME_COMPONENT_ORBIT_HPP