/* * Copyright (C) 2021 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #include "ecs/systems/blackbody-system.hpp" #include "color/color.hpp" #include "physics/light/blackbody.hpp" #include "physics/light/photometry.hpp" #include "math/quadrature.hpp" namespace ecs { blackbody_system::blackbody_system(ecs::registry& registry): entity_system(registry) { // RGB wavelengths determined by matching wavelengths to XYZ, transforming XYZ to ACEScg, then selecting the max wavelengths for R, G, and B. rgb_wavelengths_nm = {602.224, 541.069, 448.143}; rgb_wavelengths_m = rgb_wavelengths_nm * 1e-9; // Construct a range of sample wavelengths in the visible spectrum visible_wavelengths_nm.resize(780 - 280); std::iota(visible_wavelengths_nm.begin(), visible_wavelengths_nm.end(), 280); registry.on_construct().connect<&blackbody_system::on_blackbody_construct>(this); registry.on_replace().connect<&blackbody_system::on_blackbody_replace>(this); registry.on_construct().connect<&blackbody_system::on_celestial_body_construct>(this); registry.on_replace().connect<&blackbody_system::on_celestial_body_replace>(this); } void blackbody_system::update(double t, double dt) {} void blackbody_system::update_luminous_intensity(ecs::entity entity) { // Abort if entity has no blackbody component if (!registry.has(entity)) return; // Get blackbody component of the entity blackbody_component& blackbody = registry.get(entity); // Clear luminous intensity blackbody.luminous_intensity = {0, 0, 0}; // Abort if entity has no celestial body component if (!registry.has(entity)) return; // Get celestial body component of the entity const celestial_body_component& celestial_body = registry.get(entity); // Calculate (spherical) surface area of the celestial body const double surface_area = 4.0 * math::pi * celestial_body.radius * celestial_body.radius; // Construct a lambda function which calculates the blackbody's RGB luminous intensity of a given wavelength auto rgb_luminous_intensity = [blackbody, surface_area](double wavelength_nm) -> double3 { // Convert wavelength from nanometers to meters const double wavelength_m = wavelength_nm * 1e-9; // Calculate the spectral intensity of the wavelength const double spectral_intensity = physics::light::blackbody::spectral_intensity(blackbody.temperature, surface_area, wavelength_m); // Calculate the ACEScg color of the wavelength using CIE color matching functions double3 spectral_color = color::xyz::to_acescg(color::xyz::match(wavelength_nm)); // Scale the spectral color by spectral intensity return spectral_color * spectral_intensity * 1e-9 * physics::light::max_luminous_efficacy; }; // Integrate the blackbody RGB luminous intensity over wavelengths in the visible spectrum blackbody.luminous_intensity = math::quadrature::simpson(rgb_luminous_intensity, visible_wavelengths_nm.begin(), visible_wavelengths_nm.end()); } void blackbody_system::on_blackbody_construct(ecs::registry& registry, ecs::entity entity, ecs::blackbody_component& blackbody) { update_luminous_intensity(entity); } void blackbody_system::on_blackbody_replace(ecs::registry& registry, ecs::entity entity, ecs::blackbody_component& blackbody) { update_luminous_intensity(entity); } void blackbody_system::on_celestial_body_construct(ecs::registry& registry, ecs::entity entity, ecs::celestial_body_component& celestial_body) { update_luminous_intensity(entity); } void blackbody_system::on_celestial_body_replace(ecs::registry& registry, ecs::entity entity, ecs::celestial_body_component& celestial_body) { update_luminous_intensity(entity); } } // namespace ecs