/* * Copyright (C) 2021 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #include "ai/steering/behavior/flee.hpp" namespace ai { namespace steering { namespace behavior { float3 flee(const agent& agent, const float3& target) { float3 force = {0, 0, 0}; const float3 difference = target - agent.position; const float sqr_distance = math::dot(difference, difference); if (sqr_distance) { const float inverse_distance = 1.0f / std::sqrt(sqr_distance); force = difference * inverse_distance * agent.max_force; force = agent.velocity - force; } return force; } } // namespace behavior } // namespace steering } // namespace ai