/* * Copyright (C) 2020 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #ifndef ANTKEEPER_WEATHER_SYSTEM_HPP #define ANTKEEPER_WEATHER_SYSTEM_HPP #include "entity-system.hpp" #include "utility/fundamental-types.hpp" class sky_pass; class shadow_map_pass; class material_pass; class ambient_light; class directional_light; class image; class weather_system: public entity_system { public: weather_system(entt::registry& registry); virtual void update(double t, double dt); void set_coordinates(const float2& coordinates); void set_ambient_light(ambient_light* light); void set_sun_light(directional_light* light); void set_moon_light(directional_light* light); void set_sky_pass(::sky_pass* pass); void set_shadow_map_pass(::shadow_map_pass* pass); void set_material_pass(::material_pass* pass); /// @param tc Timezone correction, in hours void set_time(int year, int month, int day, int hour, int minute, int second, double tc); void set_time_scale(float scale); void set_sky_palette(const ::image* image); void set_sun_palette(const ::image* image); void set_moon_palette(const ::image* image); void set_ambient_palette(const ::image* image); void set_shadow_palette(const ::image* image); private: double jd; float2 coordinates; float time_scale; float3 sun_direction; ambient_light* ambient_light; directional_light* sun_light; directional_light* moon_light; directional_light* shadow_light; sky_pass* sky_pass; shadow_map_pass* shadow_map_pass; material_pass* material_pass; const image* sky_palette; const image* sun_palette; const image* moon_palette; const image* ambient_palette; const image* shadow_palette; std::vector sun_colors; std::vector moon_colors; std::vector ambient_colors; std::vector shadow_strengths; std::vector> sky_gradients; }; #endif // ANTKEEPER_WEATHER_SYSTEM_HPP