/*
* Copyright (C) 2021 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see .
*/
#include "game/ant/gene/loader/gene-loader.hpp"
#include "resources/resource-loader.hpp"
#include "resources/resource-manager.hpp"
#include "resources/json.hpp"
#include "game/ant/gene/sculpturing.hpp"
#include "gl/texture-2d.hpp"
#include
using namespace game::ant;
static void deserialize_sculpturing_phene(phene::sculpturing& phene, const json& phene_element, resource_manager* resource_manager)
{
phene.normal_map = nullptr;
phene.roughness = 0.0f;
// Load normal map
if (auto element = phene_element.find("normal_map"); element != phene_element.end())
phene.normal_map = resource_manager->load(element->get());
// Parse roughness
if (auto element = phene_element.find("roughness"); element != phene_element.end())
phene.roughness = element->get();
}
template <>
gene::sculpturing* resource_loader::load(resource_manager* resource_manager, PHYSFS_File* file, const std::filesystem::path& path)
{
// Load JSON data
json* data = resource_loader::load(resource_manager, file, path);
// Validate gene file
auto sculpturing_element = data->find("sculpturing");
if (sculpturing_element == data->end())
throw std::runtime_error("Invalid sculpturing gene.");
// Allocate gene
gene::sculpturing* sculpturing = new gene::sculpturing();
// Deserialize gene
gene::deserialize_gene(*sculpturing, &deserialize_sculpturing_phene, *sculpturing_element, resource_manager);
// Free JSON data
delete data;
return sculpturing;
}