/* * Copyright (C) 2021 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #include "game/ant/gene/loader/gene-loader.hpp" #include "resources/resource-loader.hpp" #include "resources/resource-manager.hpp" #include "resources/json.hpp" #include "game/ant/gene/sculpturing.hpp" #include "gl/texture-2d.hpp" #include using namespace game::ant; static void deserialize_sculpturing_phene(phene::sculpturing& phene, const json& phene_element, resource_manager* resource_manager) { phene.normal_map = nullptr; phene.roughness = 0.0f; // Load normal map if (auto element = phene_element.find("normal_map"); element != phene_element.end()) phene.normal_map = resource_manager->load(element->get()); // Parse roughness if (auto element = phene_element.find("roughness"); element != phene_element.end()) phene.roughness = element->get(); } template <> gene::sculpturing* resource_loader::load(resource_manager* resource_manager, PHYSFS_File* file, const std::filesystem::path& path) { // Load JSON data json* data = resource_loader::load(resource_manager, file, path); // Validate gene file auto sculpturing_element = data->find("sculpturing"); if (sculpturing_element == data->end()) throw std::runtime_error("Invalid sculpturing gene."); // Allocate gene gene::sculpturing* sculpturing = new gene::sculpturing(); // Deserialize gene gene::deserialize_gene(*sculpturing, &deserialize_sculpturing_phene, *sculpturing_element, resource_manager); // Free JSON data delete data; return sculpturing; }