/* * Copyright (C) 2021 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #include "resources/resource-loader.hpp" #include "resources/resource-manager.hpp" #include "resources/image.hpp" #include "gl/pixel-type.hpp" #include "gl/pixel-format.hpp" #include "gl/color-space.hpp" #include "gl/texture-2d.hpp" #include "gl/texture-wrapping.hpp" #include "gl/texture-filter.hpp" #include #include #include template <> gl::texture_2d* resource_loader::load(resource_manager* resource_manager, PHYSFS_File* file) { // Read file into buffer std::size_t size = static_cast(PHYSFS_fileLength(file)); std::string buffer; buffer.resize(size); PHYSFS_readBytes(file, &buffer[0], size); // Parse json from file buffer nlohmann::json json = nlohmann::json::parse(buffer); // Read image filename std::string image_filename; if (auto element = json.find("image"); element != json.end()) image_filename = element.value().get(); // Read color space gl::color_space color_space = gl::color_space::linear; if (auto element = json.find("color_space"); element != json.end()) { std::string value = element.value().get(); if (value == "linear") color_space = gl::color_space::linear; else if (value == "srgb") color_space = gl::color_space::srgb; } // Read extension mode gl::texture_wrapping wrapping = gl::texture_wrapping::repeat; if (auto element = json.find("extension"); element != json.end()) { std::string value = element.value().get(); if (value == "clip") wrapping = gl::texture_wrapping::clip; else if (value == "extend") wrapping = gl::texture_wrapping::extend; else if (value == "repeat") wrapping = gl::texture_wrapping::repeat; else if (value == "mirrored_repeat") wrapping = gl::texture_wrapping::mirrored_repeat; } // Read interpolation mode gl::texture_min_filter min_filter = gl::texture_min_filter::linear_mipmap_linear; gl::texture_mag_filter mag_filter = gl::texture_mag_filter::linear; if (auto element = json.find("interpolation"); element != json.end()) { std::string value = element.value().get(); if (value == "linear") { min_filter = gl::texture_min_filter::linear_mipmap_linear; mag_filter = gl::texture_mag_filter::linear; } else if (value == "closest") { min_filter = gl::texture_min_filter::nearest_mipmap_nearest; mag_filter = gl::texture_mag_filter::nearest; } } // Read max anisotropy float max_anisotropy = 0.0f; if (auto element = json.find("max_anisotropy"); element != json.end()) max_anisotropy = element.value().get(); // Load image ::image* image = resource_manager->load<::image>(image_filename); // Determine pixel type gl::pixel_type type = (image->is_hdr()) ? gl::pixel_type::float_32 : gl::pixel_type::uint_8; // Determine pixel format gl::pixel_format format; if (image->get_channels() == 1) { format = gl::pixel_format::r; } else if (image->get_channels() == 2) { format = gl::pixel_format::rg; } else if (image->get_channels() == 3) { format = gl::pixel_format::rgb; } else if (image->get_channels() == 4) { format = gl::pixel_format::rgba; } else { std::stringstream stream; stream << std::string("Texture cannot be created from an image with an unsupported number of color channels (") << image->get_channels() << std::string(")."); delete image; throw std::runtime_error(stream.str().c_str()); } // Create texture gl::texture_2d* texture = new gl::texture_2d(image->get_width(), image->get_height(), type, format, color_space, image->get_pixels()); // Set wrapping and filtering texture->set_wrapping(wrapping, wrapping); texture->set_filters(min_filter, mag_filter); texture->set_max_anisotropy(max_anisotropy); // Free loaded image resource_manager->unload(image_filename); return texture; }