/* * Copyright (C) 2023 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #ifndef ANTKEEPER_RENDER_STAGE_HPP #define ANTKEEPER_RENDER_STAGE_HPP #include "render/context.hpp" namespace render { /** * Abstract base class for a single stage in a render pipeline. */ class stage { public: /** * Constructs a render stage and sets it priority. * * @param priority Stage execution order priority. */ stage(int priority); /// Constructs a render stage. stage(); /// Destructs a render stage. virtual ~stage() = default; /** * Executes the render stage. * * @param ctx Render context. */ virtual void execute(render::context& ctx) const = 0; /** * Sets the priority of the stage's execution order in the render pipeline. * * @param priority Stage execution order priority. Stages with lower priorities are executed first. */ void set_priority(int priority); /// Returns the priority of the stage's execution order in the render pipeline. int get_priority() const noexcept; private: int priority; }; inline int stage::get_priority() const noexcept { return priority; } } // namespace render #endif // ANTKEEPER_RENDER_STAGE_HPP