/* * Copyright (C) 2023 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #include "game/strings.hpp" #include namespace game { std::string get_string(const game::context& ctx, std::uint32_t key) { const auto& string_map = ctx.string_maps[ctx.language_index]; if (auto i = string_map.find(key); i != string_map.end()) { return i->second; } return std::format("${:x}", key); } } // namespace game