/* * Copyright (C) 2021 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #include "game/menu.hpp" #include "scene/text.hpp" #include "application.hpp" #include namespace game { namespace menu { void init_menu_item_index(game::context* ctx, const std::string& menu_name) { if (auto it = ctx->menu_item_indices.find(menu_name); it != ctx->menu_item_indices.end()) { ctx->menu_item_index = &it->second; } else { ctx->menu_item_index = &ctx->menu_item_indices[menu_name]; *ctx->menu_item_index = 0; } } void update_text_font(game::context* ctx) { for (auto [name, value]: ctx->menu_item_texts) { name->set_material(&ctx->menu_font_material); name->set_font(&ctx->menu_font); if (value) { value->set_material(&ctx->menu_font_material); value->set_font(&ctx->menu_font); } } } void update_text_color(game::context* ctx) { for (std::size_t i = 0; i < ctx->menu_item_texts.size(); ++i) { auto [name, value] = ctx->menu_item_texts[i]; const float4& color = (i == *ctx->menu_item_index) ? active_color : inactive_color; name->set_color(color); if (value) value->set_color(color); } } void update_text_tweens(game::context* ctx) { for (auto [name, value]: ctx->menu_item_texts) { name->update_tweens(); if (value) value->update_tweens(); } } void align_text(game::context* ctx) { // Calculate menu width float menu_width = 0.0f; float menu_spacing = ctx->menu_font.get_glyph_metrics(U'M').width; for (auto [name, value]: ctx->menu_item_texts) { float row_width = 0.0f; // Add name width to width const auto& name_bounds = static_cast&>(name->get_local_bounds()); row_width += name_bounds.max_point.x - name_bounds.min_point.x; if (value) { // Add value width to width //const auto& value_bounds = static_cast&>(value->get_local_bounds()); //row_width += value_bounds.max_point.x - value_bounds.min_point.x; // Add spacing to row width row_width += menu_spacing * 8.0f; } menu_width = std::max(menu_width, row_width); } // Align texts float menu_height = ctx->menu_item_texts.size() * ctx->menu_font.get_font_metrics().linespace; float menu_x = -menu_width * 0.5f; float menu_y = menu_height * 0.5f - ctx->menu_font.get_font_metrics().linespace; for (std::size_t i = 0; i < ctx->menu_item_texts.size(); ++i) { auto [name, value] = ctx->menu_item_texts[i]; float x = menu_x; float y = menu_y - ctx->menu_font.get_font_metrics().linespace * i; name->set_translation({std::round(x), std::round(y), 0.0f}); if (value) { const auto& value_bounds = static_cast&>(value->get_local_bounds()); const float value_width = value_bounds.max_point.x - value_bounds.min_point.x; x = menu_x + menu_width - value_width; value->set_translation({std::round(x), std::round(y), 0.0f}); } } } void refresh_text(game::context* ctx) { for (auto [name, value]: ctx->menu_item_texts) { name->refresh(); if (value) value->refresh(); } } void add_text_to_ui(game::context* ctx) { for (auto [name, value]: ctx->menu_item_texts) { ctx->ui_scene->add_object(name); if (value) ctx->ui_scene->add_object(value); } } void remove_text_from_ui(game::context* ctx) { for (auto [name, value]: ctx->menu_item_texts) { ctx->ui_scene->remove_object(name); if (value) ctx->ui_scene->remove_object(value); } } void delete_text(game::context* ctx) { for (auto [name, value]: ctx->menu_item_texts) { delete name; if (value) delete value; } ctx->menu_item_texts.clear(); } void clear_callbacks(game::context* ctx) { // Clear menu item callbacks ctx->menu_left_callbacks.clear(); ctx->menu_right_callbacks.clear(); ctx->menu_select_callbacks.clear(); ctx->menu_back_callback = nullptr; } void setup_controls(game::context* ctx) { ctx->controls["menu_up"]->set_activated_callback ( [ctx]() { --(*ctx->menu_item_index); if (*ctx->menu_item_index < 0) *ctx->menu_item_index = ctx->menu_item_texts.size() - 1; update_text_color(ctx); } ); ctx->controls["menu_down"]->set_activated_callback ( [ctx]() { ++(*ctx->menu_item_index); if (*ctx->menu_item_index >= ctx->menu_item_texts.size()) *ctx->menu_item_index = 0; update_text_color(ctx); } ); ctx->controls["menu_left"]->set_activated_callback ( [ctx]() { auto callback = ctx->menu_left_callbacks[*ctx->menu_item_index]; if (callback != nullptr) callback(); } ); ctx->controls["menu_right"]->set_activated_callback ( [ctx]() { auto callback = ctx->menu_right_callbacks[*ctx->menu_item_index]; if (callback != nullptr) callback(); } ); ctx->controls["menu_select"]->set_activated_callback ( [ctx]() { auto callback = ctx->menu_select_callbacks[*ctx->menu_item_index]; if (callback != nullptr) callback(); } ); ctx->controls["menu_back"]->set_activated_callback ( [ctx]() { if (ctx->menu_back_callback != nullptr) ctx->menu_back_callback(); } ); ctx->menu_mouse_tracker->set_mouse_moved_callback ( [ctx](const mouse_moved_event& event) { for (std::size_t i = 0; i < ctx->menu_item_texts.size(); ++i) { auto [name, value] = ctx->menu_item_texts[i]; const auto& name_bounds = static_cast&>(name->get_world_bounds()); float min_x = name_bounds.min_point.x; float min_y = name_bounds.min_point.y; float max_x = name_bounds.max_point.x; float max_y = name_bounds.max_point.y; if (value) { const auto& value_bounds = static_cast&>(value->get_world_bounds()); min_x = std::min(min_x, value_bounds.min_point.x); min_y = std::min(min_y, value_bounds.min_point.y); max_x = std::max(max_x, value_bounds.max_point.x); max_y = std::max(max_y, value_bounds.max_point.y); } const auto& viewport = ctx->app->get_viewport_dimensions(); const float x = static_cast(event.x - viewport[0] / 2); const float y = static_cast((viewport[1] - event.y + 1) - viewport[1] / 2); if (x >= min_x && x <= max_x) { if (y >= min_y && y <= max_y) { *ctx->menu_item_index = i; update_text_color(ctx); break; } } } } ); ctx->menu_mouse_tracker->set_mouse_button_pressed_callback ( [ctx](const mouse_button_pressed_event& event) { for (std::size_t i = 0; i < ctx->menu_item_texts.size(); ++i) { auto [name, value] = ctx->menu_item_texts[i]; const auto& name_bounds = static_cast&>(name->get_world_bounds()); float min_x = name_bounds.min_point.x; float min_y = name_bounds.min_point.y; float max_x = name_bounds.max_point.x; float max_y = name_bounds.max_point.y; if (value) { const auto& value_bounds = static_cast&>(value->get_world_bounds()); min_x = std::min(min_x, value_bounds.min_point.x); min_y = std::min(min_y, value_bounds.min_point.y); max_x = std::max(max_x, value_bounds.max_point.x); max_y = std::max(max_y, value_bounds.max_point.y); } const auto& viewport = ctx->app->get_viewport_dimensions(); const float x = static_cast(event.x - viewport[0] / 2); const float y = static_cast((viewport[1] - event.y + 1) - viewport[1] / 2); if (x >= min_x && x <= max_x) { if (y >= min_y && y <= max_y) { *ctx->menu_item_index = i; update_text_color(ctx); if (event.button == 1) { auto callback = ctx->menu_select_callbacks[i]; if (callback) callback(); } else if (event.button == 3) { auto callback = ctx->menu_left_callbacks[i]; if (callback) callback(); } return; } } } } ); } void clear_controls(game::context* ctx) { ctx->controls["menu_up"]->set_activated_callback(nullptr); ctx->controls["menu_down"]->set_activated_callback(nullptr); ctx->controls["menu_left"]->set_activated_callback(nullptr); ctx->controls["menu_right"]->set_activated_callback(nullptr); ctx->controls["menu_select"]->set_activated_callback(nullptr); ctx->controls["menu_back"]->set_activated_callback(nullptr); ctx->menu_mouse_tracker->set_mouse_moved_callback(nullptr); ctx->menu_mouse_tracker->set_mouse_button_pressed_callback(nullptr); } } // namespace menu } // namespace game