/* * Copyright (C) 2023 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #include "input/mapping.hpp" namespace input { gamepad_axis_mapping::gamepad_axis_mapping(input::gamepad* gamepad, gamepad_axis axis, bool direction): gamepad(gamepad), axis(axis), direction(direction) {} gamepad_button_mapping::gamepad_button_mapping(input::gamepad* gamepad, gamepad_button button): gamepad(gamepad), button(button) {} key_mapping::key_mapping(input::keyboard* keyboard, input::scancode scancode, bool repeat): keyboard(keyboard), scancode(scancode), repeat(repeat) {} mouse_button_mapping::mouse_button_mapping(input::mouse* mouse, mouse_button button): mouse(mouse), button(button) {} mouse_motion_mapping::mouse_motion_mapping(input::mouse* mouse, mouse_motion_axis axis, bool direction): mouse(mouse), axis(axis), direction(direction) {} mouse_scroll_mapping::mouse_scroll_mapping(input::mouse* mouse, mouse_scroll_axis axis, bool direction): mouse(mouse), axis(axis), direction(direction) {} } // namespace input