/*
* Copyright (C) 2023 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see .
*/
#include "spatial.hpp"
#include "game/component/transform.hpp"
#include "game/component/constraint-stack.hpp"
namespace game {
namespace system {
spatial::spatial(entity::registry& registry):
updatable(registry),
updated_unconstrained_transforms(registry, entt::collector.update().where(entt::exclude))
{}
void spatial::update(double t, double dt)
{
// Update world-space transforms of all updated, unconstrained transforms
for (const auto transform_eid: updated_unconstrained_transforms)
{
auto& transform = registry.get(transform_eid);
transform.world = transform.local;
}
updated_unconstrained_transforms.clear();
}
} // namespace system
} // namespace game