/* * Copyright (C) 2021 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #ifndef ANTKEEPER_GAME_STATE_SOUND_MENU_HPP #define ANTKEEPER_GAME_STATE_SOUND_MENU_HPP #include "game/state/base.hpp" namespace game { namespace state { class sound_menu: public game::state::base { public: sound_menu(game::context& ctx); virtual ~sound_menu(); private: void update_value_text_content(); }; } // namespace state } // namespace game #endif // ANTKEEPER_GAME_STATE_SOUND_MENU_HPP