/* * Copyright (C) 2021 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #include "game/save.hpp" #include "application.hpp" #include "debug/logger.hpp" #include namespace game { void save_config(game::context& ctx) { std::filesystem::path path = ctx.config_path / "config.json"; ctx.logger->push_task("Saving config to \"" + path.string() + "\""); try { std::ofstream config_file(path); config_file << *(ctx.config); } catch (...) { ctx.logger->pop_task(EXIT_FAILURE); } ctx.logger->pop_task(EXIT_SUCCESS); } } // namespace game