/* * Copyright (C) 2021 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #include "game/menu.hpp" #include "scene/text.hpp" #include "application.hpp" #include "animation/animation.hpp" #include "animation/animator.hpp" #include "animation/ease.hpp" #include namespace game { namespace menu { void init_menu_item_index(game::context& ctx, const std::string& menu_name) { if (auto it = ctx.menu_item_indices.find(menu_name); it != ctx.menu_item_indices.end()) { ctx.menu_item_index = &it->second; } else { ctx.menu_item_index = &ctx.menu_item_indices[menu_name]; *ctx.menu_item_index = 0; } } void update_text_font(game::context& ctx) { for (auto [name, value]: ctx.menu_item_texts) { name->set_material(&ctx.menu_font_material); name->set_font(&ctx.menu_font); if (value) { value->set_material(&ctx.menu_font_material); value->set_font(&ctx.menu_font); } } } void update_text_color(game::context& ctx) { for (std::size_t i = 0; i < ctx.menu_item_texts.size(); ++i) { auto [name, value] = ctx.menu_item_texts[i]; const float4& color = (i == *ctx.menu_item_index) ? active_color : inactive_color; name->set_color(color); if (value) value->set_color(color); } } void update_text_tweens(game::context& ctx) { for (auto [name, value]: ctx.menu_item_texts) { name->update_tweens(); if (value) value->update_tweens(); } } void align_text(game::context& ctx, bool center, bool has_back, float anchor_y) { // Calculate menu width float menu_width = 0.0f; float menu_spacing = ctx.menu_font.get_glyph_metrics(U'M').width; for (auto [name, value]: ctx.menu_item_texts) { float row_width = 0.0f; // Add name width to width const auto& name_bounds = static_cast&>(name->get_local_bounds()); row_width += name_bounds.max_point.x - name_bounds.min_point.x; if (value) { // Add value width to width //const auto& value_bounds = static_cast&>(value->get_local_bounds()); //row_width += value_bounds.max_point.x - value_bounds.min_point.x; // Add spacing to row width row_width += menu_spacing * 8.0f; } menu_width = std::max(menu_width, row_width); } // Align texts float menu_height; if (has_back) menu_height = (ctx.menu_item_texts.size() - 1) * ctx.menu_font.get_font_metrics().linespace - ctx.menu_font.get_font_metrics().linegap; else menu_height = ctx.menu_item_texts.size() * ctx.menu_font.get_font_metrics().linespace - ctx.menu_font.get_font_metrics().linegap; float menu_x = -menu_width * 0.5f; float menu_y = anchor_y + menu_height * 0.5f - ctx.menu_font.get_font_metrics().size; for (std::size_t i = 0; i < ctx.menu_item_texts.size(); ++i) { auto [name, value] = ctx.menu_item_texts[i]; float x = menu_x; float y = menu_y - ctx.menu_font.get_font_metrics().linespace * i; if (has_back && i == ctx.menu_item_texts.size() - 1) y -= ctx.menu_font.get_font_metrics().linespace; if (center || i == ctx.menu_item_texts.size() - 1) { const auto& name_bounds = static_cast&>(name->get_local_bounds()); const float name_width = name_bounds.max_point.x - name_bounds.min_point.x; x = -name_width * 0.5f; } name->set_translation({std::round(x), std::round(y), 0.0f}); if (value) { const auto& value_bounds = static_cast&>(value->get_local_bounds()); const float value_width = value_bounds.max_point.x - value_bounds.min_point.x; if (center || i == ctx.menu_item_texts.size() - 1) x = -value_width * 0.5f; else x = menu_x + menu_width - value_width; value->set_translation({std::round(x), std::round(y), 0.0f}); } } } void refresh_text(game::context& ctx) { for (auto [name, value]: ctx.menu_item_texts) { name->refresh(); if (value) value->refresh(); } } void add_text_to_ui(game::context& ctx) { for (auto [name, value]: ctx.menu_item_texts) { ctx.ui_scene->add_object(name); if (value) ctx.ui_scene->add_object(value); } } void remove_text_from_ui(game::context& ctx) { for (auto [name, value]: ctx.menu_item_texts) { ctx.ui_scene->remove_object(name); if (value) ctx.ui_scene->remove_object(value); } } void delete_text(game::context& ctx) { for (auto [name, value]: ctx.menu_item_texts) { delete name; if (value) delete value; } ctx.menu_item_texts.clear(); } void delete_animations(game::context& ctx) { ctx.animator->remove_animation(ctx.menu_fade_animation); delete ctx.menu_fade_animation; ctx.menu_fade_animation = nullptr; } void clear_callbacks(game::context& ctx) { // Clear menu item callbacks ctx.menu_left_callbacks.clear(); ctx.menu_right_callbacks.clear(); ctx.menu_select_callbacks.clear(); ctx.menu_back_callback = nullptr; } void setup_animations(game::context& ctx) { ctx.menu_fade_animation = new animation(); animation_channel* opacity_channel = ctx.menu_fade_animation->add_channel(0); ctx.menu_fade_animation->set_frame_callback ( [&ctx](int channel, const float& opacity) { for (std::size_t i = 0; i < ctx.menu_item_texts.size(); ++i) { auto [name, value] = ctx.menu_item_texts[i]; float4 color = (i == *ctx.menu_item_index) ? active_color : inactive_color; color[3] = color[3] * opacity; if (name) name->set_color(color); if (value) value->set_color(color); } } ); ctx.animator->add_animation(ctx.menu_fade_animation); } void fade_in(game::context& ctx, const std::function& end_callback) { ctx.menu_fade_animation->set_interpolator(ease::out_cubic); animation_channel* opacity_channel = ctx.menu_fade_animation->get_channel(0); opacity_channel->remove_keyframes(); opacity_channel->insert_keyframe({0.0, 0.0f}); opacity_channel->insert_keyframe({game::menu::fade_in_duration, 1.0f}); ctx.menu_fade_animation->set_end_callback(end_callback); for (std::size_t i = 0; i < ctx.menu_item_texts.size(); ++i) { auto [name, value] = ctx.menu_item_texts[i]; float4 color = (i == *ctx.menu_item_index) ? active_color : inactive_color; color[3] = 0.0f; if (name) { name->set_color(color); name->update_tweens(); } if (value) { value->set_color(color); value->update_tweens(); } } ctx.menu_fade_animation->stop(); ctx.menu_fade_animation->play(); } void fade_out(game::context& ctx, const std::function& end_callback) { ctx.menu_fade_animation->set_interpolator(ease::out_cubic); animation_channel* opacity_channel = ctx.menu_fade_animation->get_channel(0); opacity_channel->remove_keyframes(); opacity_channel->insert_keyframe({0.0, 1.0f}); opacity_channel->insert_keyframe({game::menu::fade_out_duration, 0.0f}); ctx.menu_fade_animation->set_end_callback(end_callback); ctx.menu_fade_animation->stop(); ctx.menu_fade_animation->play(); } void fade_in_bg(game::context& ctx) { ctx.menu_bg_fade_out_animation->stop(); ctx.menu_bg_fade_in_animation->stop(); ctx.menu_bg_fade_in_animation->play(); } void fade_out_bg(game::context& ctx) { ctx.menu_bg_fade_in_animation->stop(); ctx.menu_bg_fade_out_animation->stop(); ctx.menu_bg_fade_out_animation->play(); } void setup_controls(game::context& ctx) { ctx.controls["menu_up"]->set_activated_callback ( [&ctx]() { --(*ctx.menu_item_index); if (*ctx.menu_item_index < 0) *ctx.menu_item_index = ctx.menu_item_texts.size() - 1; update_text_color(ctx); } ); ctx.controls["menu_down"]->set_activated_callback ( [&ctx]() { ++(*ctx.menu_item_index); if (*ctx.menu_item_index >= ctx.menu_item_texts.size()) *ctx.menu_item_index = 0; update_text_color(ctx); } ); ctx.controls["menu_left"]->set_activated_callback ( [&ctx]() { auto callback = ctx.menu_left_callbacks[*ctx.menu_item_index]; if (callback != nullptr) callback(); } ); ctx.controls["menu_right"]->set_activated_callback ( [&ctx]() { auto callback = ctx.menu_right_callbacks[*ctx.menu_item_index]; if (callback != nullptr) callback(); } ); ctx.controls["menu_select"]->set_activated_callback ( [&ctx]() { auto callback = ctx.menu_select_callbacks[*ctx.menu_item_index]; if (callback != nullptr) callback(); } ); ctx.controls["menu_back"]->set_activated_callback ( [&ctx]() { if (ctx.menu_back_callback != nullptr) ctx.menu_back_callback(); } ); ctx.menu_mouse_tracker->set_mouse_moved_callback ( [&ctx](const mouse_moved_event& event) { const float padding = game::menu::mouseover_padding * ctx.menu_font.get_font_metrics().size; for (std::size_t i = 0; i < ctx.menu_item_texts.size(); ++i) { auto [name, value] = ctx.menu_item_texts[i]; const auto& name_bounds = static_cast&>(name->get_world_bounds()); float min_x = name_bounds.min_point.x; float min_y = name_bounds.min_point.y; float max_x = name_bounds.max_point.x; float max_y = name_bounds.max_point.y; if (value) { const auto& value_bounds = static_cast&>(value->get_world_bounds()); min_x = std::min(min_x, value_bounds.min_point.x); min_y = std::min(min_y, value_bounds.min_point.y); max_x = std::max(max_x, value_bounds.max_point.x); max_y = std::max(max_y, value_bounds.max_point.y); } const auto& viewport = ctx.app->get_viewport_dimensions(); const float x = static_cast(event.x - viewport[0] / 2); const float y = static_cast((viewport[1] - event.y + 1) - viewport[1] / 2); min_x -= padding; min_y -= padding; max_x += padding; max_y += padding; if (x >= min_x && x <= max_x) { if (y >= min_y && y <= max_y) { *ctx.menu_item_index = i; update_text_color(ctx); break; } } } } ); ctx.menu_mouse_tracker->set_mouse_button_pressed_callback ( [&ctx](const mouse_button_pressed_event& event) { for (std::size_t i = 0; i < ctx.menu_item_texts.size(); ++i) { auto [name, value] = ctx.menu_item_texts[i]; const auto& name_bounds = static_cast&>(name->get_world_bounds()); float min_x = name_bounds.min_point.x; float min_y = name_bounds.min_point.y; float max_x = name_bounds.max_point.x; float max_y = name_bounds.max_point.y; if (value) { const auto& value_bounds = static_cast&>(value->get_world_bounds()); min_x = std::min(min_x, value_bounds.min_point.x); min_y = std::min(min_y, value_bounds.min_point.y); max_x = std::max(max_x, value_bounds.max_point.x); max_y = std::max(max_y, value_bounds.max_point.y); } const auto& viewport = ctx.app->get_viewport_dimensions(); const float x = static_cast(event.x - viewport[0] / 2); const float y = static_cast((viewport[1] - event.y + 1) - viewport[1] / 2); if (x >= min_x && x <= max_x) { if (y >= min_y && y <= max_y) { *ctx.menu_item_index = i; update_text_color(ctx); if (event.button == 1) { auto callback = ctx.menu_select_callbacks[i]; if (callback) callback(); } else if (event.button == 3) { auto callback = ctx.menu_left_callbacks[i]; if (callback) callback(); } return; } } } } ); } void clear_controls(game::context& ctx) { ctx.controls["menu_up"]->set_activated_callback(nullptr); ctx.controls["menu_down"]->set_activated_callback(nullptr); ctx.controls["menu_left"]->set_activated_callback(nullptr); ctx.controls["menu_right"]->set_activated_callback(nullptr); ctx.controls["menu_select"]->set_activated_callback(nullptr); ctx.controls["menu_back"]->set_activated_callback(nullptr); ctx.menu_mouse_tracker->set_mouse_moved_callback(nullptr); ctx.menu_mouse_tracker->set_mouse_button_pressed_callback(nullptr); } } // namespace menu } // namespace game