/* * Copyright (C) 2021 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #include "renderer/material-property.hpp" #include "gl/shader-input.hpp" material_property_base::material_property_base(): input(nullptr) {} bool material_property_base::connect(const gl::shader_input* input) { if (!input || input->get_data_type() != get_data_type()) { return false; } this->input = input; return true; } void material_property_base::disconnect() { this->input = nullptr; }