/* * Copyright (C) 2021 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #ifndef ANTKEEPER_VEGETATION_SYSTEM_HPP #define ANTKEEPER_VEGETATION_SYSTEM_HPP #include "entity-system.hpp" #include "game/components/terrain-component.hpp" class model; namespace scene { class collection; } /** * Places vegetation patches on terrain. */ class vegetation_system: public entity_system { public: vegetation_system(entt::registry& registry); ~vegetation_system(); virtual void update(double t, double dt); /** * Sets the terrain patch size. * * @param size Size of the terrain patch. */ void set_terrain_patch_size(float size); /** * Sets the vegetation patch size. * * @param subdivisions Number of times a terrain patch should be subdivided into vegetation patches. */ void set_vegetation_patch_resolution(int subdivisions); void set_vegetation_density(float density); void set_vegetation_model(::model* model); void set_scene(scene::collection* collection); private: void on_terrain_construct(entt::registry& registry, entt::entity entity, ecs::terrain_component& component); void on_terrain_destroy(entt::registry& registry, entt::entity entity); float terrain_patch_size; float vegetation_patch_size; int vegetation_patch_columns; int vegetation_patch_rows; float vegetation_density; model* vegetation_model; scene::collection* scene_collection; }; #endif // ANTKEEPER_VEGETATION_SYSTEM_HPP