/*
* Copyright (C) 2021 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see .
*/
#ifndef ANTKEEPER_GAME_SYSTEM_BLACKBODY_HPP
#define ANTKEEPER_GAME_SYSTEM_BLACKBODY_HPP
#include "game/system/updatable.hpp"
#include "entity/id.hpp"
#include "utility/fundamental-types.hpp"
#include "game/component/blackbody.hpp"
#include "game/component/celestial-body.hpp"
#include
namespace game {
namespace system {
/**
* Calculates the RGB luminous intensity of blackbody radiators.
*/
class blackbody:
public updatable
{
public:
blackbody(entity::registry& registry);
virtual void update(double t, double dt);
/**
* Sets the blackbody illuminant.
*
* @param illuminant CIE chromaticity coordinates of an illuminant.
*/
void set_illuminant(const math::vector2& illuminant);
private:
void update_luminance(entity::id entity_id);
void on_blackbody_construct(entity::registry& registry, entity::id entity_id, game::component::blackbody& blackbody);
void on_blackbody_replace(entity::registry& registry, entity::id entity_id, game::component::blackbody& blackbody);
void on_celestial_body_construct(entity::registry& registry, entity::id entity_id, game::component::celestial_body& celestial_body);
void on_celestial_body_replace(entity::registry& registry, entity::id entity_id, game::component::celestial_body& celestial_body);
math::vector2 illuminant;
std::vector visible_wavelengths_nm;
};
} // namespace system
} // namespace game
#endif // ANTKEEPER_GAME_SYSTEM_BLACKBODY_HPP