/* * Copyright (C) 2021 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #ifndef ANTKEEPER_GAME_SYSTEM_BLACKBODY_HPP #define ANTKEEPER_GAME_SYSTEM_BLACKBODY_HPP #include "game/system/updatable.hpp" #include "entity/id.hpp" #include "utility/fundamental-types.hpp" #include "game/component/blackbody.hpp" #include "game/component/celestial-body.hpp" #include namespace game { namespace system { /** * Calculates the RGB luminous intensity of blackbody radiators. */ class blackbody: public updatable { public: blackbody(entity::registry& registry); virtual void update(double t, double dt); /** * Sets the blackbody illuminant. * * @param illuminant CIE chromaticity coordinates of an illuminant. */ void set_illuminant(const math::vector2& illuminant); private: void update_luminance(entity::id entity_id); void on_blackbody_construct(entity::registry& registry, entity::id entity_id, game::component::blackbody& blackbody); void on_blackbody_replace(entity::registry& registry, entity::id entity_id, game::component::blackbody& blackbody); void on_celestial_body_construct(entity::registry& registry, entity::id entity_id, game::component::celestial_body& celestial_body); void on_celestial_body_replace(entity::registry& registry, entity::id entity_id, game::component::celestial_body& celestial_body); math::vector2 illuminant; std::vector visible_wavelengths_nm; }; } // namespace system } // namespace game #endif // ANTKEEPER_GAME_SYSTEM_BLACKBODY_HPP