/* * Copyright (C) 2021 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #ifndef ANTKEEPER_GAME_SYSTEM_ATMOSPHERE_HPP #define ANTKEEPER_GAME_SYSTEM_ATMOSPHERE_HPP #include "game/system/updatable.hpp" #include "entity/id.hpp" #include "utility/fundamental-types.hpp" #include "game/component/atmosphere.hpp" #include "render/passes/sky-pass.hpp" namespace game { namespace system { /** * Updates variables related to atmospheric scattering. */ class atmosphere: public updatable { public: atmosphere(entity::registry& registry); virtual void update(double t, double dt); /** * Sets the wavelengths of red, green, and blue light. * * @param wavelengths Vector containing the wavelengths of red (x), green (y), and blue (z) light, in meters. */ void set_rgb_wavelengths(const double3& wavelengths); void set_sky_pass(::render::sky_pass* pass); private: void atmosphere_modified(); void update_sky_pass(); void on_atmosphere_construct(entity::registry& registry, entity::id entity_id, game::component::atmosphere& component); void on_atmosphere_replace(entity::registry& registry, entity::id entity_id, game::component::atmosphere& component); void on_atmosphere_destroy(entity::registry& registry, entity::id entity_id); double3 rgb_wavelengths; double3 rgb_ozone_cross_sections; game::component::atmosphere* atmosphere_component; ::render::sky_pass* sky_pass; }; } // namespace system } // namespace game #endif // ANTKEEPER_GAME_SYSTEM_ATMOSPHERE_HPP