/* * Copyright (C) 2020 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #include "resource-loader.hpp" #include "resource-manager.hpp" #include "string-table.hpp" #include "renderer/model.hpp" #include "entity/components/behavior-component.hpp" #include "entity/components/collision-component.hpp" #include "entity/components/terrain-component.hpp" #include "entity/components/transform-component.hpp" #include "entity/components/model-component.hpp" #include "entity/components/nest-component.hpp" #include "entity/archetype.hpp" #include "behavior/ebt.hpp" #include #include using namespace ecs; static bool load_behavior_component(archetype& archetype, resource_manager& resource_manager, const std::vector& parameters) { if (parameters.size() != 2) { throw std::runtime_error("load_behavior_component(): Invalid parameter count."); } std::string filename = parameters[1]; behavior_component component; component.behavior_tree = resource_manager.load(filename); if (!component.behavior_tree) { std::string message = std::string("load_behavior_component(): Failed to load behavior tree \"") + filename + std::string("\""); throw std::runtime_error(message); } archetype.set(component); return true; } static bool load_collision_component(archetype& archetype, resource_manager& resource_manager, const std::vector& parameters) { if (parameters.size() != 2) { throw std::runtime_error("load_collision_component(): Invalid parameter count."); } std::string filename = parameters[1]; collision_component component; component.mesh = resource_manager.load(filename); if (!component.mesh) { std::string message = std::string("load_collision_component(): Failed to load model \"") + filename + std::string("\""); throw std::runtime_error(message); } archetype.set(component); return true; } static bool load_model_component(archetype& archetype, resource_manager& resource_manager, const std::vector& parameters) { if (parameters.size() != 2) { throw std::runtime_error("load_model_component(): Invalid parameter count."); } std::string filename = parameters[1]; model_component component; component.model = resource_manager.load(filename); component.instance_count = 0; if (!component.model) { std::string message = std::string("load_model_component(): Failed to load model \"") + filename + std::string("\""); throw std::runtime_error(message); } archetype.set(component); return true; } static bool load_nest_component(archetype& archetype, const std::vector& parameters) { nest_component component; archetype.set(component); return true; } static bool load_terrain_component(archetype& archetype, const std::vector& parameters) { if (parameters.size() != 4) { throw std::runtime_error("load_terrain_component(): Invalid parameter count."); } terrain_component component; component.subdivisions = std::stoi(parameters[1]); component.x = std::stoi(parameters[2]); component.z = std::stoi(parameters[3]); archetype.set(component); return true; } static bool load_transform_component(archetype& archetype, const std::vector& parameters) { if (parameters.size() != 11) { throw std::runtime_error("load_transform_component(): Invalid parameter count."); } std::stringstream stream; for (std::size_t i = 1; i < parameters.size(); ++i) { stream << parameters[i]; if (i < parameters.size() - 1) stream << ' '; } transform_component component; stream >> component.transform.translation.x; stream >> component.transform.translation.y; stream >> component.transform.translation.z; stream >> component.transform.rotation.w; stream >> component.transform.rotation.x; stream >> component.transform.rotation.y; stream >> component.transform.rotation.z; stream >> component.transform.scale.x; stream >> component.transform.scale.y; stream >> component.transform.scale.z; component.warp = true; archetype.set(component); return true; } static bool load_component(archetype& archetype, resource_manager& resource_manager, const std::vector& parameters) { if (parameters[0] == "behavior") return load_behavior_component(archetype, resource_manager, parameters); if (parameters[0] == "collision") return load_collision_component(archetype, resource_manager, parameters); if (parameters[0] == "model") return load_model_component(archetype, resource_manager, parameters); if (parameters[0] == "nest") return load_nest_component(archetype, parameters); if (parameters[0] == "terrain") return load_terrain_component(archetype, parameters); if (parameters[0] == "transform") return load_transform_component(archetype, parameters); std::string message = std::string("load_component(): Unknown component type \"") + parameters[0] + std::string("\""); throw std::runtime_error(message); } template <> archetype* resource_loader::load(resource_manager* resource_manager, std::istream* is) { ecs::archetype* archetype = new ecs::archetype(resource_manager->get_archetype_registry()); // Load string table from input stream string_table* table = resource_loader::load(resource_manager, is); // Ensure table is not empty. if (!table || table->empty()) { delete table; return nullptr; } // Load components from table rows for (const string_table_row& row: *table) { // Skip empty rows and comments if (row.empty() || row[0].empty() || row[0][0] == '#') { continue; } load_component(*archetype, *resource_manager, row); } return archetype; }