/* * Copyright (C) 2021 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #ifndef ANTKEEPER_ANIMATION_BONE_HPP #define ANTKEEPER_ANIMATION_BONE_HPP #include /// Mask to extract the index of a bone. constexpr std::uint16_t bone_index_mask = 0xFF; /** * Skeletal animation bone identifier, consisting of a bone index in the lower half, and a parent bone index in the upper half. */ typedef std::uint16_t bone; /** * Bone index comparison function object. */ struct bone_index_compare { /** * Compares the indices of two bones. * * @param lhs First bone. * @param rhs Second bone. * @return Comparison result. */ bool operator()(const bone& lhs, const bone& rhs) const; }; /** * Constructs a bone identifier. * * @param index Index of the bone. * @param parent_index Index of the parent bone. * @return Bone identifier. */ bone make_bone(std::uint8_t index, std::uint8_t parent_index); /** * Constructs an orphan bone identifier. * * @param index Index of the orphan bone. * @return Orphan bone identifier. */ bone make_bone(std::uint8_t index); /** * Returns the index of a bone. * * @param x Bone identifier. * @return Index of the bone. */ std::uint8_t bone_index(bone x); /** * Returns the parent index of a bone. * * @param x Bone identifier. * @return Index of the parent bone. */ std::uint8_t bone_parent_index(bone x); /** * Returns `true` if a bone has a parent, `false` otherwise. * * @param x Bone identifier. * @return Bone parent status. */ bool bone_has_parent(bone x); inline bool bone_index_compare::operator()(const bone& lhs, const bone& rhs) const { return (lhs & bone_index_mask) < (rhs & bone_index_mask); } inline bone make_bone(std::uint8_t index, std::uint8_t parent_index) { return (static_cast(parent_index) << 8) | index; } inline bone make_bone(std::uint8_t index) { return make_bone(index, index); } inline std::uint8_t bone_index(bone x) { return static_cast(x & bone_index_mask); } inline std::uint8_t bone_parent_index(bone x) { return static_cast(x >> 8); } inline bool bone_has_parent(bone x) { return (x & bone_index_mask) != (x >> 8); } #endif // ANTKEEPER_ANIMATION_BONE_HPP