/* * Copyright (C) 2023 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #ifndef ANTKEEPER_APP_SDL_INPUT_MANAGER_HPP #define ANTKEEPER_APP_SDL_INPUT_MANAGER_HPP #include "app/input-manager.hpp" namespace app { class sdl_window; /** * */ class sdl_input_manager: public input_manager { public: /** * Constructs an SDL input manager. */ sdl_input_manager(); /** * Destructs an SDL input manager. */ virtual ~sdl_input_manager(); virtual void update(); virtual void show_cursor(); virtual void hide_cursor(); private: input::keyboard keyboard; input::mouse mouse; std::unordered_map gamepad_map; }; } // namespace app #endif // ANTKEEPER_APP_SDL_INPUT_MANAGER_HPP