/* * Copyright (C) 2020 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #ifndef ANTKEEPER_FRAME_SCHEDULER_HPP #define ANTKEEPER_FRAME_SCHEDULER_HPP #include #include /** * Schedules fixed-timestep update calls and variable timestep render calls. * * @see https://gafferongames.com/post/fix_your_timestep/ */ class frame_scheduler { public: frame_scheduler(); /** * Sets the update callback. * * @param callback Function which takes two parameters: `t`, the total elapsed time, and `dt`, delta time (timestep) which is calculated as `1.0 / update_rate`. This function will be called at the frequency specified by `frame_scheduler::set_update_rate()`. */ void set_update_callback(std::function callback); /** * Sets the render callback. * * @param callback Function which takes one parameter: `alpha`, which is a factor that can be used to interpolate between the previous and current update states. */ void set_render_callback(std::function callback); /** * Sets the update rate. * * @param frequency Frequency, in hertz, at which the update callback should be called. */ void set_update_rate(double frequency); /** * Sets the maximum duration of a frame. This limits the number of times the update callback is called per frame, thereby preventing a "spiral of death", in which the update callback is called too many times per frame while trying to catch up to the target update rate. * * @param duration Maximum frame duration, in seconds.. */ void set_max_frame_duration(double duration); /** * Returns the duration of the last frame, in seconds. */ double get_frame_duration() const; /** * Resets the total elapsed time, frame duration, and internal timers. */ void reset(); /** * Updates the internal timers and performs the scheduled update and render callbacks. */ void tick(); private: std::function update_callback; std::function render_callback; double update_rate; double update_timestep; double max_frame_duration; double elapsed_time; double accumulator; std::chrono::high_resolution_clock::time_point frame_start; std::chrono::high_resolution_clock::time_point frame_end; double frame_duration; }; #endif // ANTKEEPER_FRAME_SCHEDULER_HPP