/* * Copyright (C) 2021 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #ifndef ANTKEEPER_MATH_PROJECTION_HPP #define ANTKEEPER_MATH_PROJECTION_HPP #include namespace math { /** * Calculates a horizontal FoV given a vertical FoV and aspect ratio. * * @param v Vertical FoV, in radians. * @param r Ratio of width to height. * * @return Horizontal FoV, in radians. * * @see https://en.wikipedia.org/wiki/Field_of_view_in_video_games */ template T horizontal_fov(T v, T r) { return T{2} * std::atan(std::tan(v * T{0.5}) * r); } /** * Calculates a vertical FoV given a horizontal FoV and aspect ratio. * * @param h Horizontal FoV, in radians. * @param r Ratio of width to height. * * @return Vertical FoV, in radians. * * @see https://en.wikipedia.org/wiki/Field_of_view_in_video_games */ template T vertical_fov(T h, T r) { return T{2} * std::atan(std::tan(h * T{0.5}) / r); } } // namespace math #endif // ANTKEEPER_MATH_PROJECTION_HPP