/* * Copyright (C) 2021 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #include "renderer/passes/final-pass.hpp" #include "resources/resource-manager.hpp" #include "gl/rasterizer.hpp" #include "gl/framebuffer.hpp" #include "gl/shader-program.hpp" #include "gl/shader-input.hpp" #include "gl/vertex-buffer.hpp" #include "gl/vertex-array.hpp" #include "gl/vertex-attribute-type.hpp" #include "gl/drawing-mode.hpp" #include "gl/texture-2d.hpp" #include "gl/texture-wrapping.hpp" #include "gl/texture-filter.hpp" #include "renderer/vertex-attributes.hpp" #include "renderer/render-context.hpp" #include "math/math.hpp" #include #include final_pass::final_pass(gl::rasterizer* rasterizer, const gl::framebuffer* framebuffer, resource_manager* resource_manager): render_pass(rasterizer, framebuffer), color_texture(nullptr), bloom_texture(nullptr), blue_noise_texture(nullptr), blue_noise_scale(1.0), time_tween(nullptr) { shader_program = resource_manager->load("final.glsl"); color_texture_input = shader_program->get_input("color_texture"); bloom_texture_input = shader_program->get_input("bloom_texture"); blue_noise_texture_input = shader_program->get_input("blue_noise_texture"); blue_noise_scale_input = shader_program->get_input("blue_noise_scale"); resolution_input = shader_program->get_input("resolution"); time_input = shader_program->get_input("time"); const float vertex_data[] = { -1.0f, 1.0f, 0.0f, -1.0f, -1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, -1.0f, -1.0f, 0.0f, 1.0f, -1.0f, 0.0f }; std::size_t vertex_size = 3; std::size_t vertex_stride = sizeof(float) * vertex_size; std::size_t vertex_count = 6; quad_vbo = new gl::vertex_buffer(sizeof(float) * vertex_size * vertex_count, vertex_data); quad_vao = new gl::vertex_array(); quad_vao->bind_attribute(VERTEX_POSITION_LOCATION, *quad_vbo, 3, gl::vertex_attribute_type::float_32, vertex_stride, 0); } final_pass::~final_pass() { delete quad_vao; delete quad_vbo; } void final_pass::render(render_context* context) const { rasterizer->use_framebuffer(*framebuffer); glDisable(GL_BLEND); glDisable(GL_DEPTH_TEST); glDepthMask(GL_FALSE); glEnable(GL_CULL_FACE); glCullFace(GL_BACK); auto viewport = framebuffer->get_dimensions(); rasterizer->set_viewport(0, 0, std::get<0>(viewport), std::get<1>(viewport)); float2 resolution = {std::get<0>(viewport), std::get<1>(viewport)}; float time = (time_tween) ? (*time_tween)[context->alpha] : 0.0f; // Change shader program rasterizer->use_program(*shader_program); // Upload shader parameters color_texture_input->upload(color_texture); if (bloom_texture && bloom_texture_input) bloom_texture_input->upload(bloom_texture); if (blue_noise_texture && blue_noise_texture_input) blue_noise_texture_input->upload(blue_noise_texture); if (blue_noise_scale_input) blue_noise_scale_input->upload(blue_noise_scale); if (resolution_input) resolution_input->upload(resolution); if (time_input) time_input->upload(time); // Draw quad rasterizer->draw_arrays(*quad_vao, gl::drawing_mode::triangles, 0, 6); } void final_pass::set_color_texture(const gl::texture_2d* texture) { this->color_texture = texture; } void final_pass::set_bloom_texture(const gl::texture_2d* texture) { this->bloom_texture = texture; } void final_pass::set_blue_noise_texture(const gl::texture_2d* texture) { this->blue_noise_texture = texture; blue_noise_scale = 1.0f / static_cast(texture->get_dimensions()[0]); } void final_pass::set_time_tween(const tween* time) { this->time_tween = time; }