/* * Copyright (C) 2021 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #ifndef ANTKEEPER_COLOR_SRGB_HPP #define ANTKEEPER_COLOR_SRGB_HPP #include "math/math.hpp" #include namespace color { /// Functions which operate in the sRGB colorspace. namespace srgb { /** * Performs the sRGB Electro-Optical Transfer Function (EOTF), also known as the sRGB decoding function. * * @param v sRGB electrical signal (gamma-encoded sRGB). * @return Corresponding luminance of the signal (linear sRGB). */ /// @{ float eotf(float v); double eotf(double v); template math::vector3 eotf(const math::vector3& v); /// @} /** * Performs the sRGB inverse Electro-Optical Transfer Function (EOTF), also known as the sRGB encoding function. * * @param l sRGB luminance (linear sRGB). * @return Corresponding electrical signal (gamma-encoded sRGB). */ /// @{ float eotf_inverse(float v); double eotf_inverse(double v); template math::vector3 eotf_inverse(const math::vector3& l); /// @} /** * Calculates the luminance of a linear sRGB color. * * @param x Linear sRGB color. * @return return Luminance of @p x. */ template T luminance(const math::vector3& x); /** * Transforms a linear sRGB color into the ACEScg colorspace using the Bradford chromatic adaption transform. * * @param x Linear sRGB color. * @return ACEScg color. * * @see https://www.colour-science.org/apps/ */ template math::vector3 to_acescg(const math::vector3& x); /** * Transforms a linear sRGB color into the CIE XYZ colorspace. * * @param x Linear sRGB color. * @return CIE XYZ color. */ template math::vector3 to_xyz(const math::vector3& x); inline float eotf(float v) { return (v < 0.04045f) ? (v / 12.92f) : std::pow((v + 0.055f) / 1.055f, 2.4f); } inline double eotf(double v) { return (v < 0.04045) ? (v / 12.92) : std::pow((v + 0.055) / 1.055, 2.4); } template math::vector3 eotf(const math::vector3& v) { return math::vector3 { eotf(v[0]), eotf(v[1]), eotf(v[2]) }; } inline float eotf_inverse(float l) { return (l <= 0.0031308f) ? (l * 12.92f) : (std::pow(l, 1.0f / 2.4f) * 1.055f - 0.055f); } inline double eotf_inverse(double l) { return (l <= 0.0031308) ? (l * 12.92) : (std::pow(l, 1.0 / 2.4) * 1.055 - 0.055); } template math::vector3 eotf_inverse(const math::vector3& l) { return math::vector3 { eotf_inverse(l[0]), eotf_inverse(l[1]), eotf_inverse(l[2]) }; } template T luminance(const math::vector3& x) { static const math::vector3 luma = {0.212639005871510, 0.715168678767756, 0.072192315360734}; return math::dot(x, luma); } template math::vector3 to_acescg(const math::vector3& x) { static const math::matrix3 srgb_to_acescg {{ {0.613132422390542, 0.070124380833917, 0.020587657528185}, {0.339538015799666, 0.916394011313573, 0.109574571610682}, {0.047416696048269, 0.013451523958235, 0.869785404035327} }}; return srgb_to_acescg * x; } template math::vector3 to_xyz(const math::vector3& x) { static const math::matrix3 srgb_to_xyz {{ {0.412390799265959, 0.212639005871510, 0.019330818715592}, {0.357584339383878, 0.715168678767756, 0.119194779794626}, {0.180480788401834, 0.072192315360734, 0.950532152249661} }}; return srgb_to_xyz * x; } } // namespace srgb } // namespace color #endif // ANTKEEPER_COLOR_SRGB_HPP