/* * Copyright (C) 2023 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #include "input/control-map.hpp" #include #include #include #include namespace input { void control_map::connect(::event::queue& queue) { subscriptions.emplace_back(queue.subscribe(std::bind_front(&control_map::handle_gamepad_axis_moved, this))); subscriptions.emplace_back(queue.subscribe(std::bind_front(&control_map::handle_gamepad_button_pressed, this))); subscriptions.emplace_back(queue.subscribe(std::bind_front(&control_map::handle_gamepad_button_released, this))); subscriptions.emplace_back(queue.subscribe(std::bind_front(&control_map::handle_key_pressed, this))); subscriptions.emplace_back(queue.subscribe(std::bind_front(&control_map::handle_key_released, this))); subscriptions.emplace_back(queue.subscribe(std::bind_front(&control_map::handle_mouse_button_pressed, this))); subscriptions.emplace_back(queue.subscribe(std::bind_front(&control_map::handle_mouse_button_released, this))); subscriptions.emplace_back(queue.subscribe(std::bind_front(&control_map::handle_mouse_moved, this))); subscriptions.emplace_back(queue.subscribe(std::bind_front(&control_map::handle_mouse_scrolled, this))); } void control_map::disconnect() { subscriptions.clear(); } void control_map::add_mapping(control& control, const mapping& mapping) { switch (mapping.get_mapping_type()) { case mapping_type::gamepad_axis: add_mapping(control, static_cast(mapping)); break; case mapping_type::gamepad_button: add_mapping(control, static_cast(mapping)); break; case mapping_type::key: add_mapping(control, static_cast(mapping)); break; case mapping_type::mouse_button: add_mapping(control, static_cast(mapping)); break; case mapping_type::mouse_motion: add_mapping(control, static_cast(mapping)); break; case mapping_type::mouse_scroll: add_mapping(control, static_cast(mapping)); break; default: //std::unreachable(); break; } } void control_map::add_mapping(control& control, gamepad_axis_mapping&& mapping) { gamepad_axis_mappings.emplace_back(&control, mapping); } void control_map::add_mapping(control& control, gamepad_button_mapping&& mapping) { gamepad_button_mappings.emplace_back(&control, mapping); } void control_map::add_mapping(control& control, key_mapping&& mapping) { key_mappings.emplace_back(&control, mapping); } void control_map::add_mapping(control& control, mouse_button_mapping&& mapping) { mouse_button_mappings.emplace_back(&control, mapping); } void control_map::add_mapping(control& control, mouse_motion_mapping&& mapping) { mouse_motion_mappings.emplace_back(&control, mapping); } void control_map::add_mapping(control& control, mouse_scroll_mapping&& mapping) { mouse_scroll_mappings.emplace_back(&control, mapping); } void control_map::remove_mappings(control& control, mapping_type type) { auto predicate = [&](const auto& tuple) -> bool { return std::get<0>(tuple) == &control; }; switch (type) { case mapping_type::gamepad_axis: std::erase_if(gamepad_axis_mappings, predicate); break; case mapping_type::gamepad_button: std::erase_if(gamepad_button_mappings, predicate); break; case mapping_type::key: std::erase_if(key_mappings, predicate); break; case mapping_type::mouse_button: std::erase_if(mouse_button_mappings, predicate); break; case mapping_type::mouse_motion: std::erase_if(mouse_motion_mappings, predicate); break; case mapping_type::mouse_scroll: std::erase_if(mouse_scroll_mappings, predicate); break; default: //std::unreachable(); break; } } void control_map::remove_mappings(control& control) { auto predicate = [&](const auto& tuple) -> bool { return std::get<0>(tuple) == &control; }; std::erase_if(gamepad_axis_mappings, predicate); std::erase_if(gamepad_button_mappings, predicate); std::erase_if(key_mappings, predicate); std::erase_if(mouse_button_mappings, predicate); std::erase_if(mouse_motion_mappings, predicate); std::erase_if(mouse_scroll_mappings, predicate); } void control_map::remove_mappings() { gamepad_axis_mappings.clear(); gamepad_button_mappings.clear(); key_mappings.clear(); mouse_button_mappings.clear(); mouse_motion_mappings.clear(); mouse_scroll_mappings.clear(); } void control_map::handle_gamepad_axis_moved(const gamepad_axis_moved_event& event) { for (const auto& [control, mapping]: gamepad_axis_mappings) { if (mapping.axis == event.axis && (!mapping.gamepad || mapping.gamepad == event.gamepad)) { if (std::signbit(event.position) == mapping.direction) { control->evaluate(std::abs(event.position)); } else { control->evaluate(0.0f); } } } } void control_map::handle_gamepad_button_pressed(const gamepad_button_pressed_event& event) { for (const auto& [control, mapping]: gamepad_button_mappings) { if (mapping.button == event.button && (!mapping.gamepad || mapping.gamepad == event.gamepad)) { control->evaluate(1.0f); } } } void control_map::handle_gamepad_button_released(const gamepad_button_released_event& event) { for (const auto& [control, mapping]: gamepad_button_mappings) { if (mapping.button == event.button && (!mapping.gamepad || mapping.gamepad == event.gamepad)) { control->evaluate(0.0f); } } } void control_map::handle_key_pressed(const key_pressed_event& event) { for (const auto& [control, mapping]: key_mappings) { if (mapping.scancode == event.scancode && (!mapping.keyboard || mapping.keyboard == event.keyboard)) { control->evaluate(1.0f); } } } void control_map::handle_key_released(const key_released_event& event) { for (const auto& [control, mapping]: key_mappings) { if (mapping.scancode == event.scancode && (!mapping.keyboard || mapping.keyboard == event.keyboard)) { control->evaluate(0.0f); } } } void control_map::handle_mouse_moved(const mouse_moved_event& event) { for (const auto& [control, mapping]: mouse_motion_mappings) { if (!mapping.mouse || mapping.mouse == event.mouse) { const float difference = static_cast(event.difference[static_cast>(mapping.axis)]); if (difference && std::signbit(difference) == mapping.direction) { control->evaluate(std::abs(difference)); control->evaluate(0.0f); } } } } void control_map::handle_mouse_scrolled(const mouse_scrolled_event& event) { for (const auto& [control, mapping]: mouse_scroll_mappings) { if (!mapping.mouse || mapping.mouse == event.mouse) { const auto velocity = event.velocity[static_cast>(mapping.axis)]; if (velocity && std::signbit(velocity) == mapping.direction) { control->evaluate(std::abs(velocity)); control->evaluate(0.0f); } } } } void control_map::handle_mouse_button_pressed(const mouse_button_pressed_event& event) { for (const auto& [control, mapping]: mouse_button_mappings) { if (mapping.button == event.button && (!mapping.mouse || mapping.mouse == event.mouse)) { control->evaluate(1.0f); } } } void control_map::handle_mouse_button_released(const mouse_button_released_event& event) { for (const auto& [control, mapping]: mouse_button_mappings) { if (mapping.button == event.button && (!mapping.mouse || mapping.mouse == event.mouse)) { control->evaluate(0.0f); } } } } // namespace input