/* * Copyright (C) 2021 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #ifndef ANTKEEPER_ENTITY_SYSTEM_COLLISION_HPP #define ANTKEEPER_ENTITY_SYSTEM_COLLISION_HPP #include "entity/systems/updatable.hpp" #include "entity/id.hpp" #include "entity/components/collision.hpp" namespace entity { namespace system { /** * Maintains a spatially partitioned set of collision meshes. The set of collision meshes isnot owned by the collision system, so it can be accessed by other systems as well. */ class collision: public updatable { public: collision(entity::registry& registry); virtual void update(double t, double dt); private: void on_collision_construct(entity::registry& registry, entity::id entity_id, entity::component::collision& collision); void on_collision_replace(entity::registry& registry, entity::id entity_id, entity::component::collision& collision); void on_collision_destroy(entity::registry& registry, entity::id entity_id); }; } // namespace system } // namespace entity #endif // ANTKEEPER_ENTITY_SYSTEM_COLLISION_HPP